Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on G3.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider answers by moving the knight from E4 to G3. our hero claims the enemy knight by landing on G3.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the knight to F3; then spider's king advances from E8 to D8.

our hero advances the pawn from G3 to G4, and right after that spider sets the pawn on C6, watching every square. Without hurry or fear, our hero places the bishop on C5.

From the dark, Spider pushes the pawn to E4, while our hero's knight takes D4, leaving F3 behind. Spider answers by moving the king from D8 to C8.

our hero captures the enemy pawn: the knight leaps from D4 to C6.

With dungeon cunning, Spider brings the king to B7. our hero claims the enemy pawn by landing on E7.

Spider's pawn advances from C3 to C2. our hero advances the bishop from C5 to E3; then spider sets the king on A8, watching every square.

Without hurry or fear, our hero places the knight on C6. From the dark, Spider pushes the pawn to A5. our hero captures the enemy pawn: the knight leaps from C6 to A5.

On C1, Spider promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on C1.

With dungeon cunning, Spider brings the king to B8. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Spider's king advances from B8 to C7. our hero advances the bishop from A3 to B2, and right after that spider sets the king on B6, watching every square.

Check: our hero tightens the net by bringing the knight to C4.

From the dark, Spider pushes the king to C7. our hero claims the enemy pawn by landing on F6.

Spider answers by moving the king from C7 to C6, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to D5.

With a steady hand, our hero brings the knight to D2, and right after that spider's king advances from D5 to C6. our hero captures the enemy pawn: the knight leaps from D2 to E4.

Spider sets the king on C7, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to C8, and our hero's pawn takes G7, leaving G6 behind.

Spider answers by moving the king from C8 to C7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the bishop to E5; then spider's king advances from B7 to C6.

our hero advances the knight from E4 to D6, and right after that spider sets the king on D7, watching every square. our hero gives check with the queen on F7.

From the dark, Spider pushes the king to C6. From C4, our hero's queen forces Spider to defend.

Spider answers by moving the king from C6 to B6, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Spider brings the king to A7.

With a steady hand, our hero brings the pawn to A5, and right after that spider's king advances from A7 to A8. our hero advances the pawn from A5 to A6; then spider sets the king on A7, watching every square.

Without hurry or fear, our hero places the queen on C6. From the dark, Spider pushes the king to B8. And it is checkmate: our hero ends the game on B5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 40 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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