Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival knight on B5.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
Spider's knight advances from F6 to D5. A clean strike: our hero's pawn topples the pawn on C3.
Spider advances to C3 and claims our pawn.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to E6.
A clean strike: our hero's knight topples the pawn on E5.
Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the knight across the board, from E5 to C4. Spider moves the knight from C3 to A2 and topples our hero's pawn.
A clean strike: our hero's rook topples the knight on A2.
Spider's pawn advances from C7 to C6. From A2 to A3, our hero's rook swallows Spider's pawn.
Spider sets the pawn on C5, watching every square. A clean strike: our hero's rook topples the pawn on A6.
From the dark, Spider pushes the king to D7, and right after that our hero's bishop takes A3, leaving C1 behind. Spider answers by moving the knight from E4 to C3.
our hero gives check with the rook on A7.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to E4, and spider's knight advances from C3 to B5.
A clean strike: our hero's bishop topples the pawn on C5.
Spider sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the rook on A5. From the dark, Spider pushes the king to C7.
A clean strike: our hero's rook topples the knight on B5.
Spider answers by moving the pawn from E6 to E5. From C4 to E5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the king to D8. our hero gives check with the knight on F7.
Spider's king advances from D8 to E8. From D6, our hero's knight forces Spider to defend.
Spider sets the king on E7, watching every square. Check: our hero tightens the net by bringing the rook to B7.
From the dark, Spider pushes the king to E6, and right after that our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the king from E6 to E5; then our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the pawn to H6, and spider's king advances from F6 to G5.
our hero advances the pawn from H6 to H7, while spider sets the king on G6, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to G5. Check: our hero tightens the net by bringing the queen to G8.
Spider answers by moving the king from G5 to H5. And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 54 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.