Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from F2 to G3 and captures the enemy knight.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from F2 to G3.
Slug sets the pawn on C2, watching every square, while without hurry or fear, our hero places the king on F2. Slug's bishop reaches C5 and threatens our hero's king.
our hero's king takes E2, leaving F2 behind. Slug answers by moving the pawn from H6 to H5, while our hero slides the king across the board, from E2 to D3.
Slug gives check with the pawn on E4.
our hero captures the enemy pawn: the king leaps from D3 to E4.
Slug's pawn advances from H5 to H4. our hero advances the king from E4 to F4. Check from Slug: the pawn plants itself on E5.
our hero captures the enemy pawn: the king leaps from F4 to G4.
From the dark, Slug pushes the bishop to F2. our hero claims the enemy pawn by landing on H4.
Slug answers by moving the king from E8 to F7, and our hero slides the king across the board, from H4 to H3. With dungeon cunning, Slug brings the pawn to E6.
With a steady hand, our hero brings the pawn to G4, and right after that slug's pawn advances from D7 to D5. our hero advances the king from H3 to G2; then slug sets the king on F6, watching every square.
our hero claims the enemy bishop by landing on F2.
From the dark, Slug pushes the king to G6, and our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the pawn from H7 to H6.
our hero claims the enemy pawn by landing on H6.
With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the king to E2; then slug's pawn advances from E5 to E4.
our hero advances the king from E2 to E3. Slug gives check with the pawn on D4.
our hero captures the enemy pawn: the king leaps from E3 to D4.
From the dark, Slug pushes the king to G6. our hero claims the enemy pawn by landing on E4.
Slug answers by moving the king from G6 to H7, and our hero slides the king across the board, from E4 to E5. With dungeon cunning, Slug brings the king to G8.
our hero claims the enemy pawn by landing on E6.
Slug's king advances from G8 to H7. our hero advances the king from E6 to F6; then slug sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the king to H7, and our hero's king takes D4, leaving E5 behind.
Slug answers by moving the king from H7 to G6, while our hero slides the king across the board, from D4 to C3. With dungeon cunning, Slug brings the king to F7.
our hero captures the enemy pawn: the king leaps from C3 to C2.
Slug's king advances from F7 to F8. our hero advances the bishop from C1 to G5, and right after that slug sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to H7, while our hero's king takes E4, leaving D3 behind.
Slug answers by moving the king from H7 to G8, and our hero slides the king across the board, from E4 to F5. With dungeon cunning, Slug brings the king to F8.
With a steady hand, our hero brings the pawn to H7, and right after that slug's king advances from F8 to G7. From F6, our hero's bishop forces Slug to defend.
A cruel blow: Slug's king captures our hero's pawn on H7.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 58 s
- Moves
- 62
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (62 moves) lasted longer than 55% of the games on this floor.