Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's bishop captures our hero's queen on A8.

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from B2 to C3.

Slug answers by moving the knight from F6 to D7. our hero claims the enemy pawn by landing on B3.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to B4; then slug's pawn advances from G4 to G3.

our hero claims the enemy pawn by landing on C5.

Slug's pawn falls on C5 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on C4. A cruel blow: Slug's pawn captures our hero's pawn on C4.

our hero's king takes D1, leaving E1 behind. Slug's pawn falls on H2 and tears the pawn from our hero.

our hero slides the king across the board, from D1 to C2; then with dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to D3.

After toppling the pawn on D3, Slug threatens our hero's king.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

Slug sets the king on D8, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Slug pushes the king to C8. our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug answers by moving the knight from D7 to F6, while our hero slides the king across the board, from C2 to B3. With dungeon cunning, Slug brings the knight to G4.

With a steady hand, our hero brings the king to A4; then slug's king advances from C8 to B8. our hero advances the pawn from F2 to F3, and right after that slug sets the knight on F2, watching every square.

Without hurry or fear, our hero places the king on A5. From the dark, Slug pushes the knight to D3, while our hero's pawn takes B6, leaving B5 behind.

On H1, Slug promotes and gains a reinforcing bishop.

our hero slides the pawn across the board, from G2 to G4. A cruel blow: Slug's bishop captures our hero's pawn on F3.

With a steady hand, our hero brings the pawn to G5, and right after that slug's knight advances from D3 to F4. our hero advances the king from A5 to A6; then slug sets the knight on E6, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Slug pushes the pawn to C4, and our hero's king takes B5, leaving A6 behind.

Slug answers by moving the knight from E6 to F8. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Slug brings the bishop to H1. With a steady hand, our hero brings the pawn to A4; then slug's knight advances from F8 to E6.

our hero advances the pawn from A4 to A5, and right after that slug sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Slug pushes the king to B8, while our hero's king takes B5, leaving C4 behind. Slug answers by moving the bishop from H1 to G2.

From A7, our hero's pawn forces Slug to defend.

With dungeon cunning, Slug brings the king to C8. our hero's pawn crowns on A8 and becomes a queen.

Slug's bishop falls on A8 and tears the queen from our hero.

our hero advances the king from B5 to A6; then slug sets the bishop on G2, watching every square. Without hurry or fear, our hero places the pawn on G6.

Slug gives check with the bishop on B7.

our hero's king takes A7, leaving A6 behind. Slug answers by moving the knight from E6 to D8, while our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Slug brings the bishop to H1. our hero's pawn crowns on G8 and becomes a queen.

Slug's bishop advances from H1 to E4. Check: our hero tightens the net by bringing the queen to G4.

Slug sets the pawn on F5, watching every square, and without hurry or fear, our hero places the queen on E2. From the dark, Slug pushes the knight to B7.

From C4, our hero's queen forces Slug to defend.

Slug answers by moving the king from C8 to D8. Check: our hero tightens the net by bringing the queen to C7.

With dungeon cunning, Slug brings the king to E8. our hero claims the enemy knight by landing on B7.

Slug's bishop falls on B7 and tears the queen from our hero.

our hero captures the enemy bishop: the king leaps from A7 to B7.

Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the king on C7. From the dark, Slug pushes the pawn to F4, and our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the king from F7 to E8. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to D8; then slug's king advances from F7 to G7.

our hero claims the enemy pawn by landing on F4.

Slug sets the king on G6, watching every square, and without hurry or fear, our hero places the king on E7. From the dark, Slug pushes the king to H7, while our hero's queen takes F6, leaving F4 behind.

Slug answers by moving the king from H7 to G8. our hero gives check with the queen on F7.

With dungeon cunning, Slug brings the king to H8. From H5, our hero's queen forces Slug to defend.

Slug's king advances from H8 to G8. our hero advances the king from E7 to F6; then slug sets the king on F8, watching every square.

And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
10 / 7
Material captured (hero / opponent)
16 / 23
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 90% of the games on this floor.

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