Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the bishop leaps from B2 to A1 and captures the enemy queen.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's pawn falls on A2 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on B3. From the dark, Slug pushes the pawn to C4, while our hero's bishop takes B2, leaving C1 behind.

Slug answers by moving the knight from F6 to H5. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to F3. Slug's pawn falls on C4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Slug sets the pawn on F6, watching every square. our hero claims the enemy knight by landing on H5.

From the dark, Slug pushes the king to G8, and our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to H4; then slug's pawn advances from D6 to D5.

our hero advances the pawn from G4 to G5. On A1, Slug promotes and gains a reinforcing queen.

our hero captures the enemy queen: the bishop leaps from B2 to A1.

From the dark, Slug pushes the king to H7. our hero claims the enemy pawn by landing on F6.

Slug answers by moving the pawn from B6 to B5, and our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the pawn to E3.

our hero's pawn crowns on F8 and becomes a queen.

Slug's king advances from H7 to G6. From D6, our hero's queen forces Slug to defend.

Slug sets the king on H5, watching every square, while without hurry or fear, our hero places the queen on F4. From the dark, Slug pushes the pawn to B4.

our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Slug answers by moving the pawn from D5 to D4. our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Slug brings the king to G6. our hero captures the enemy pawn: the queen leaps from F4 to E3.

Slug's king advances from G6 to F5. our hero gives check with the queen on E5.

Slug sets the king on G4, watching every square, and without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to H3.

our hero's pawn crowns on H8 and becomes a queen.

Slug answers by moving the king from H3 to G4. our hero gives check with the queen on H5.

With dungeon cunning, Slug brings the king to H3. From F3, our hero's queen forces Slug to defend.

Slug's king falls on H4 and tears the pawn from our hero.

our hero delivers the final mate from F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 5 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
21 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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