Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the king leaps from D2 to C1 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Slug answers by moving the pawn from B3 to B2, while our hero slides the king across the board, from E1 to D1. On B1, Slug promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to D2. Check from Slug: the queen plants itself on C1.

our hero claims the enemy queen by landing on C1.

Slug sets the pawn on C4, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the bishop to H1, while our hero's king takes E3, leaving D2 behind.

Slug answers by moving the pawn from F7 to F6, and our hero slides the king across the board, from E3 to F4. With dungeon cunning, Slug brings the bishop to D5.

our hero claims the enemy pawn by landing on G4.

Slug's king advances from E8 to D7. our hero advances the king from G4 to F5; then slug sets the king on C8, watching every square.

our hero claims the enemy pawn by landing on F6.

From the dark, Slug pushes the king to D7, and our hero's king takes F5, leaving F6 behind. Slug answers by moving the king from D7 to C6, while our hero slides the king across the board, from F5 to F4.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the king to F5; then slug's king advances from B7 to A6.

our hero advances the king from F5 to F6, and right after that slug sets the bishop on G8, watching every square. Without hurry or fear, our hero places the king on E7.

From the dark, Slug pushes the bishop to D5. our hero claims the enemy pawn by landing on D6.

Slug answers by moving the bishop from D5 to G2, and our hero slides the king across the board, from D6 to C7. With dungeon cunning, Slug brings the bishop to A8.

With a steady hand, our hero brings the king to B8, and right after that slug's bishop advances from A8 to E4. our hero advances the king from B8 to C7; then slug sets the bishop on D5, watching every square.

Without hurry or fear, our hero places the king on D6. From the dark, Slug pushes the bishop to E4, and our hero's king takes E5, leaving D6 behind.

Slug answers by moving the bishop from E4 to C6, while our hero slides the king across the board, from E5 to D4. With dungeon cunning, Slug brings the bishop to F3.

With a steady hand, our hero brings the king to E3; then slug's bishop advances from F3 to H5. our hero advances the king from E3 to D4, and right after that slug sets the king on A5, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the king to A4, while our hero's king takes C6, leaving D5 behind.

Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Check from Slug: the bishop plants itself on E8.

our hero claims the enemy pawn by landing on B6.

Slug's king falls on B4 and tears the pawn from our hero.

our hero advances the king from B6 to C7; then slug sets the bishop on B5, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Slug pushes the bishop to E8, and our hero's king takes D5, leaving D6 behind. Slug answers by moving the pawn from C4 to C3, while our hero slides the king across the board, from D5 to D4.

With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to D3; then slug's king advances from B4 to B3.

our hero advances the king from D3 to D2, and right after that slug sets the bishop on H5, watching every square. Without hurry or fear, our hero places the king on C1.

From the dark, Slug pushes the bishop to G6, while our hero's king takes D2, leaving C1 behind. Slug answers by moving the bishop from G6 to E8, and our hero slides the king across the board, from D2 to C1.

With dungeon cunning, Slug brings the bishop to H5. With a steady hand, our hero brings the king to D2. On C1, Slug promotes and gains a reinforcing knight.

our hero captures the enemy knight: the king leaps from D2 to C1.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
77
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
18 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 73% of the games on this floor.

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