Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from F5 to E6 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to D3. Rat's knight falls on A4 and tears the pawn from our hero.

our hero advances the pawn from C2 to C4; then rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on F3.

Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Rat answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to A3; then rat's king advances from D7 to D8. our hero advances the king from E2 to E3, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the knight to B6, while our hero's king takes E5, leaving E4 behind.

Rat answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to C8.

With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from E7 to E8. our hero advances the pawn from H2 to H3; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat answers by moving the knight from C8 to B6, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to A4.

With a steady hand, our hero brings the pawn to G7; then rat's king advances from E8 to F7. our hero advances the pawn from G4 to G5, and right after that rat sets the knight on B2, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes F5, leaving F4 behind.

After toppling the pawn on C4, Rat threatens our hero's king.

our hero slides the king across the board, from E5 to E4. Rat gives check with the knight on D6.

With a steady hand, our hero brings the king to E5, and right after that rat's pawn advances from C5 to C4. our hero captures the pawn on E6 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on G7.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the pawn to G6.

Rat answers by moving the king from F7 to G8, while our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the knight to B7.

Mate. our hero's queen on E8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 39 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
4 / 4
Material captured (hero / opponent)
4 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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