Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from F7 to G8 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from E2 to E3; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on D4.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero's king takes D1, leaving E1 behind. On B1, Rat promotes and gains a reinforcing knight.
our hero slides the pawn across the board, from E3 to E4, and right after that with dungeon cunning, Rat brings the knight to A3. With a steady hand, our hero brings the pawn to D5; then rat's knight advances from A3 to B1.
our hero claims the enemy pawn by landing on C6.
Rat sets the knight on E5, watching every square, and without hurry or fear, our hero places the pawn on F4. A cruel blow: Rat's knight captures our hero's pawn on C6.
our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the knight from C6 to D4. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Check from Rat: the knight plants itself on C3.
With a steady hand, our hero brings the king to D2. After toppling the pawn on E4, Rat threatens our hero's king.
our hero advances the king from D2 to E3; then rat sets the knight on E6, watching every square. our hero claims the enemy knight by landing on E4.
From the dark, Rat pushes the king to F8. From G7, our hero's pawn forces Rat to defend.
Rat answers by moving the king from F8 to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to H3. Check from Rat: the knight plants itself on C5.
our hero advances the king from E4 to D5. Rat's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
From the dark, Rat pushes the knight to D7. our hero claims the enemy pawn by landing on C4.
Check from Rat: the knight plants itself on B6.
our hero slides the king across the board, from C4 to B5; then with dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on A5.
Rat's pawn advances from E7 to E5. our hero advances the king from A5 to A6; then rat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to E7. our hero captures the enemy pawn: the king leaps from B7 to C7.
Rat answers by moving the knight from B6 to C4, while our hero slides the king across the board, from C7 to C6. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to C5; then rat's knight advances from C4 to D2. our hero advances the king from C5 to D4, and right after that rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on E3. Check from Rat: the knight plants itself on F1.
our hero claims the enemy pawn by landing on E4.
Rat answers by moving the king from D6 to E6, and our hero slides the pawn across the board, from C2 to C4. Rat's knight reaches G3 and threatens our hero's king.
With a steady hand, our hero brings the king to F4, and right after that rat's knight advances from G3 to F1. our hero advances the pawn from H3 to H4; then rat sets the knight on D2, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to E4, and our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the knight from E4 to C3, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to D6.
our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from D6 to C6. our hero claims the enemy knight by landing on C3.
Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to C7, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from C7 to B6, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to B7.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from B7 to A7. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.