Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on G4.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy bishop: the rook leaps from A1 to A3.
Giant Rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Giant Rat pushes the bishop to F3. our hero captures the enemy pawn: the rook leaps from A5 to A6.
Giant Rat answers by moving the pawn from C4 to C3. our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Giant Rat brings the pawn to E2. our hero captures the enemy pawn: the bishop leaps from C1 to F4.
Giant Rat's knight advances from E5 to D7. our hero claims the enemy pawn by landing on G3.
Giant Rat sets the bishop on H5, watching every square. our hero captures the enemy pawn: the bishop leaps from G3 to D6.
From the dark, Giant Rat pushes the pawn to C5, while our hero's knight takes H3, leaving G1 behind. Giant Rat answers by moving the knight from D7 to B8, and our hero slides the rook across the board, from A6 to A5.
With dungeon cunning, Giant Rat brings the bishop to G4. With a steady hand, our hero brings the knight to F2, and right after that giant Rat's king advances from E8 to F7.
our hero captures the enemy bishop: the knight leaps from F2 to G4.
Giant Rat sets the king on E6, watching every square. our hero claims the enemy knight by landing on B8.
From the dark, Giant Rat pushes the king to E7. our hero captures the enemy pawn: the king leaps from E1 to E2.
Giant Rat answers by moving the king from E7 to D8. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Giant Rat brings the king to E8. With a steady hand, our hero brings the rook to D5; then giant Rat's king advances from E8 to F7.
our hero advances the knight from G4 to E3, and right after that giant Rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Giant Rat pushes the king to E7, while our hero's pawn takes C5, leaving C4 behind. Giant Rat answers by moving the king from E7 to E6, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Giant Rat brings the king to F6. With a steady hand, our hero brings the pawn to C7, and right after that giant Rat's king advances from F6 to F7.
our hero's pawn crowns on C8 and becomes a queen.
Giant Rat sets the king on G6, watching every square. our hero gives check with the queen on C6.
From the dark, Giant Rat pushes the king to F7. From D7, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from F7 to E8. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 56 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 42% of the games on this floor.