Battle chronicle
In the depths of Sewers, Camilo P. faces Giant Rat.
Camilo P. answers with fury: the king leaps from D1 to C2 and captures the enemy bishop.
In the end, Camilo P. delivers checkmate and Giant Rat flees the board.
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The battle, move by move
From A1 to A3, Camilo P.'s rook swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the bishop to F5. A clean strike: Camilo P.'s rook topples the pawn on A5.
Giant Rat's knight reaches D3 and threatens Camilo P.'s king.
Camilo P. slides the king across the board, from E1 to E2. Giant Rat captures the bishop on C1 and puts Camilo P. in check.
With a steady hand, Camilo P. brings the king to D1. Camilo P. activates Backstab and silently removes a threat from Giant Rat.
Giant Rat's bishop advances from F5 to D3. From A5 to A6, Camilo P.'s rook swallows Giant Rat's pawn.
Giant Rat sets the king on F8, watching every square. A clean strike: Camilo P.'s rook topples the pawn on C6.
From the dark, Giant Rat pushes the king to E7. Camilo P.'s rook takes C8, leaving C6 behind; then giant Rat answers by moving the pawn from F4 to F3.
A clean strike: Camilo P.'s pawn topples the pawn on F3.
With dungeon cunning, Giant Rat brings the pawn to G3, and with a steady hand, Camilo P. brings the rook to G8. Check from Giant Rat: the bishop plants itself on C2.
A clean strike: Camilo P.'s king topples the bishop on C2.
Giant Rat sets the king on F6, watching every square. From G8 to G3, Camilo P.'s rook swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the pawn to D5. Camilo P.'s rook takes G1, leaving G3 behind, and right after that giant Rat answers by moving the pawn from E3 to E2.
Camilo P. slides the rook across the board, from G1 to E1. Camilo P. activates Backstab and silently removes a threat from Giant Rat.
With dungeon cunning, Giant Rat brings the king to F5. With a steady hand, Camilo P. brings the rook to F1, and giant Rat's king advances from F5 to E5.
Camilo P. gives check with the pawn on F4.
Giant Rat sets the king on F6, watching every square, and right after that without hurry or fear, Camilo P. places the pawn on F5. From the dark, Giant Rat pushes the king to F7; then camilo P.'s pawn takes F6, leaving F5 behind.
Giant Rat answers by moving the pawn from D5 to D4. Camilo P. slides the rook across the board, from F1 to F4, and with dungeon cunning, Giant Rat brings the king to F8.
From F4 to D4, Camilo P.'s rook swallows Giant Rat's pawn.
Camilo P. activates Backstab and silently removes a threat from Giant Rat.
Giant Rat's king advances from F8 to F7. Check: Camilo P. tightens the net by bringing the rook to D7.
Giant Rat advances to F6 and claims our pawn.
Without hurry or fear, Camilo P. places the king on D3, and right after that from the dark, Giant Rat pushes the king to G6. Camilo P.'s king takes E4, leaving D3 behind.
Giant Rat answers by moving the king from G6 to F6, while camilo P. slides the king across the board, from E4 to F4. With dungeon cunning, Giant Rat brings the king to E6, and with a steady hand, Camilo P. brings the rook to D4.
Giant Rat's king advances from E6 to E7. Camilo P. advances the king from F4 to E5, and right after that giant Rat sets the king on F7, watching every square.
Without hurry or fear, Camilo P. places the rook on D6; then from the dark, Giant Rat pushes the king to G8. Camilo P.'s king takes F6, leaving E5 behind.
Giant Rat answers by moving the king from G8 to H8, and camilo P. slides the rook across the board, from D6 to E6. With dungeon cunning, Giant Rat brings the king to G8, while with a steady hand, Camilo P. brings the king to G6.
Giant Rat's king advances from G8 to F8. Camilo P. advances the king from G6 to F6; then giant Rat sets the king on G8, watching every square.
Without hurry or fear, Camilo P. places the king on E7, and right after that from the dark, Giant Rat pushes the king to H7. Camilo P.'s king takes F7, leaving E7 behind.
Giant Rat answers by moving the king from H7 to H8. And it is checkmate: Camilo P. ends the game on H6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 35 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
- Skills used
- 3
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 69% of the games on this floor.