Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the rook leaps from C4 to C8 and captures the enemy knight.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy bishop: the bishop leaps from C1 to A3.

Giant Rat answers by moving the pawn from C6 to C5, while our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Giant Rat brings the bishop to D3.

our hero captures the enemy bishop: the pawn leaps from C2 to D3.

Giant Rat's knight advances from E5 to D7. our hero claims the enemy pawn by landing on A5.

After toppling the pawn on D2, Giant Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E1 to D2.

A cruel blow: Giant Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

Giant Rat answers by moving the knight from D7 to B6. our hero captures the enemy pawn: the rook leaps from A5 to A6.

With dungeon cunning, Giant Rat brings the knight to C8. With a steady hand, our hero brings the rook to C6. Giant Rat's pawn reaches C4 and threatens our hero's king.

our hero captures the enemy pawn: the rook leaps from C6 to C4.

Giant Rat sets the king on F8, watching every square. our hero captures the knight on C8 and leaves Giant Rat in check.

From the dark, Giant Rat pushes the king to F7, and our hero's rook takes C6, leaving C8 behind. Giant Rat answers by moving the king from F7 to G6.

our hero captures the pawn on D6 and leaves Giant Rat in check.

With dungeon cunning, Giant Rat brings the king to H5. With a steady hand, our hero brings the rook to D4; then giant Rat's pawn advances from G4 to G3.

our hero claims the enemy pawn by landing on F4.

Giant Rat sets the king on G6, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

From the dark, Giant Rat pushes the king to H7, while our hero's rook takes G4, leaving F4 behind. Giant Rat answers by moving the king from H7 to H6.

Check: our hero tightens the net by bringing the bishop to G7.

With dungeon cunning, Giant Rat brings the king to H5. With a steady hand, our hero brings the rook to F4, and right after that giant Rat's king advances from H5 to G5.

our hero advances the king from D3 to E3; then giant Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the rook to G4.

From the dark, Giant Rat pushes the king to F5, and our hero's king takes F3, leaving E3 behind. Giant Rat answers by moving the king from F5 to E6, while our hero slides the knight across the board, from G1 to E2.

With dungeon cunning, Giant Rat brings the king to D6. With a steady hand, our hero brings the rook to F4; then giant Rat's king advances from D6 to D7.

our hero advances the rook from F4 to F6, and right after that giant Rat sets the king on C7, watching every square. Without hurry or fear, our hero places the bishop on H6.

From the dark, Giant Rat pushes the king to D8, while our hero's pawn takes G4, leaving G3 behind. Giant Rat answers by moving the king from D8 to C8, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the pawn to G6, and right after that giant Rat's king advances from D8 to D7.

our hero advances the pawn from G6 to G7; then giant Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the rook on G6.

From the dark, Giant Rat pushes the king to D8. our hero's pawn crowns on G8 and becomes a queen.

Giant Rat answers by moving the king from D8 to D7. Check: our hero tightens the net by bringing the queen to G7.

With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the rook to F6; then giant Rat's king advances from D8 to E8.

Mate. our hero's rook on F8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
17 / 2
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 72% of the games on this floor.

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