Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on D1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat sets the pawn on D6, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to D2; then rat's pawn advances from G6 to G5. our hero advances the king from D2 to C3, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to F8, while our hero's bishop takes B2, leaving A3 behind.
Rat answers by moving the king from F8 to E8, and our hero slides the bishop across the board, from B2 to C1. With dungeon cunning, Rat brings the king to F8.
our hero claims the enemy pawn by landing on G5.
Rat's pawn advances from A4 to A3. our hero advances the bishop from G5 to D8.
Rat gives check with the pawn on D5.
Without hurry or fear, our hero places the king on B3. Rat's pawn falls on E4 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from B3 to A3.
A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero slides the king across the board, from A3 to B2, and right after that with dungeon cunning, Rat brings the pawn to D2. With a steady hand, our hero brings the king to C2.
On D1, Rat promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on D1.
Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the bishop leaps from D8 to C7.
From the dark, Rat pushes the pawn to E4, while our hero's bishop takes B6, leaving C7 behind. Rat answers by moving the king from G7 to F8.
our hero captures the pawn on C5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to E2, and right after that rat's king advances from G8 to G7.
our hero advances the king from E2 to E3; then rat sets the king on H6, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Rat pushes the king to G5. From E3, our hero's bishop forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on G4.
our hero slides the king across the board, from E4 to E5, and right after that with dungeon cunning, Rat brings the king to G3. our hero gives check with the bishop on F4.
Rat's king advances from G3 to F2. our hero advances the king from E5 to E4, and right after that rat sets the king on E2, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to E1. our hero gives check with the bishop on G3.
Rat answers by moving the king from E1 to E2, and our hero slides the king across the board, from D4 to C5. With dungeon cunning, Rat brings the king to D1.
our hero claims the enemy pawn by landing on C6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.