Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival bishop on E4.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

From A2 to B3, our hero's pawn swallows Slug's knight.

From the dark, Slug pushes the pawn to C4; then our hero's pawn takes D4, leaving D2 behind. Slug answers by moving the pawn from F7 to F6, and right after that our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Slug brings the bishop to G6. With a steady hand, our hero brings the rook to H6, while slug's bishop advances from G6 to E4.

From H6 to F6, our hero's rook swallows Slug's pawn.

Slug sets the pawn on G3, watching every square. Check: our hero tightens the net by bringing the rook to E6.

From the shadows, Backstab. Slug loses a piece to our hero's blade.

From the dark, Slug pushes the king to F7. From E6 to B6, our hero's rook swallows Slug's pawn.

Slug moves the pawn from C4 to B3 and topples our hero's pawn.

A clean strike: our hero's rook topples the pawn on B5.

With dungeon cunning, Slug brings the king to F8. From B5 to B3, our hero's rook swallows Slug's pawn.

Slug's king advances from F8 to G7. A clean strike: our hero's rook topples the pawn on C3.

Slug sets the king on H7, watching every square. Without hurry or fear, our hero places the rook on E3; then from the dark, Slug pushes the king to G7.

A clean strike: our hero's rook topples the bishop on E4.

Slug answers by moving the king from G7 to F8, and our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Slug brings the king to F7.

From A7, our hero's rook forces Slug to defend.

Slug's king advances from F7 to F6, and our hero advances the pawn from D6 to D7. Slug sets the king on G6, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to H5. our hero's rook takes G7, leaving A7 behind.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
59 s
Moves
33
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 15% of the games on this floor.

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