Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's king lands on E1 and defeats Slug's queen!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero's bishop takes G5, leaving C1 behind. On A1, Slug promotes and gains a reinforcing queen.

our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Slug brings the king to D7. our hero claims the enemy knight by landing on F6.

Check from Slug: the queen plants itself on E1.

our hero captures the enemy queen: the king leaps from D2 to E1.

Slug sets the pawn on B4, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the pawn to C4, and our hero's pawn takes E3, leaving E2 behind.

Slug answers by moving the pawn from B4 to B3. our hero claims the enemy pawn by landing on B3.

With dungeon cunning, Slug brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug's king advances from D7 to E6. our hero captures the pawn on D5 and leaves Slug in check.

Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to C8, while our hero's pawn takes G6, leaving G5 behind.

Slug answers by moving the king from C8 to B7, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the king to A6.

our hero's pawn crowns on G8 and becomes a queen.

Slug's king advances from A6 to B5. our hero captures the enemy pawn: the queen leaps from G8 to F7.

Slug sets the king on A5, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the king to A4.

our hero captures the enemy pawn: the pawn leaps from F3 to E4.

Slug answers by moving the king from A4 to B5. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the pawn to D6; then slug's king advances from C5 to C4.

From C8, our hero's queen forces Slug to defend.

Slug sets the king on B3, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to A4, while our hero's pawn takes D7, leaving D6 behind.

Slug answers by moving the pawn from B6 to B5. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Slug brings the pawn to B4. Check: our hero tightens the net by bringing the queen to D7.

Slug's king advances from A4 to B3. our hero advances the queen from C8 to A8; then slug sets the king on C2, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to B3, and our hero's pawn takes C5, leaving C4 behind.

Slug answers by moving the king from C2 to C1, while our hero slides the queen across the board, from A8 to B8. With dungeon cunning, Slug brings the king to B1.

our hero captures the enemy pawn: the queen leaps from B8 to B3.

Slug's king advances from B1 to C1. our hero advances the queen from B3 to A2, and right after that slug sets the king on C2, watching every square.

our hero gives check with the queen on A4.

From the dark, Slug pushes the king to B1. Mate. our hero's queen on D1 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 45 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
22 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 59% of the games on this floor.

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