Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the king leaps from C6 to C7 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

From A1 to A4, our hero's rook swallows Bat's pawn.

Bat gives check with the rook on H1.

our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Bat brings the knight to D8. From A4 to A7, our hero's rook swallows Bat's pawn.

Bat's pawn advances from C5 to C4. our hero advances the rook from A7 to A8, while bat sets the rook on G1, watching every square.

Without hurry or fear, our hero places the king on C3. Bat's pawn reaches D4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on C4.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the king from E8 to D7, and our hero slides the rook across the board, from A8 to A6. With dungeon cunning, Bat brings the king to C7, while with a steady hand, our hero brings the rook to A8.

Bat's pawn reaches D5 and threatens our hero's king.

From C4 to D5, our hero's king swallows Bat's pawn.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat sets the pawn on B5, watching every square. A clean strike: our hero's king topples the pawn on E4.

From the dark, Bat pushes the knight to B7; then our hero's rook takes F8, leaving A8 behind. Bat answers by moving the pawn from B5 to B4.

our hero gives check with the rook on F7.

With dungeon cunning, Bat brings the king to B6. From F6, our hero's rook forces Bat to defend.

Bat's king advances from B6 to A5, and right after that our hero advances the rook from F6 to F7. Bat's knight reaches D6 and threatens our hero's king.

Without hurry or fear, our hero places the king on E5. Bat captures the rook on F7 and puts our hero in check.

our hero's king takes F6, leaving E5 behind, and bat answers by moving the rook from G1 to C1. From F6 to F7, our hero's king swallows Bat's knight.

Bat moves the rook from C1 to C2 and topples our hero's pawn.

With a steady hand, our hero brings the king to E6. Check from Bat: the rook plants itself on E2.

our hero advances the king from E6 to D5. Bat sets the rook on E8, watching every square, and right after that without hurry or fear, our hero places the king on C4.

From the dark, Bat pushes the rook to E7; then our hero's king takes C5, leaving C4 behind. Check from Bat: the rook plants itself on C7.

our hero slides the king across the board, from C5 to D5. Bat gives check with the rook on D7.

With a steady hand, our hero brings the king to C6. Bat's rook reaches C7 and threatens our hero's king.

A clean strike: our hero's king topples the rook on C7.

Bat sets the king on A4, watching every square; then without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the king to A5, and right after that our hero's king takes C5, leaving C6 behind.

Bat answers by moving the pawn from B4 to B3. our hero slides the king across the board, from C5 to C4, while with dungeon cunning, Bat brings the king to A4.

With a steady hand, our hero brings the king to D3, and bat's king advances from A4 to A3. our hero advances the king from D3 to D2.

Bat sets the king on B4, watching every square, and right after that without hurry or fear, our hero places the king on C1. From the dark, Bat pushes the king to A3; then our hero's king takes B1, leaving C1 behind.

Bat answers by moving the pawn from B3 to B2. our hero slides the king across the board, from B1 to C2, and with dungeon cunning, Bat brings the king to A4.

From C2 to B2, our hero's king swallows Bat's pawn.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 26 s
Moves
65
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
14 / 6
First capture
move 0
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 54% of the games on this floor.

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