Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's rook lands on H1 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A4.
From the dark, Bat pushes the knight to D8. From A4 to A7, our hero's rook swallows Bat's pawn.
Bat answers by moving the king from E8 to F8; then our hero slides the rook across the board, from A7 to A8. With dungeon cunning, Bat brings the rook to H7.
By taking the knight on D8, our hero drives Bat into check.
Bat's king advances from F8 to E7. our hero advances the rook from D8 to G8. Bat advances to H2 and claims our pawn.
Without hurry or fear, our hero places the rook on G1. From the dark, Bat pushes the rook to H1.
A clean strike: our hero's rook topples the rook on H1.
Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the rook across the board, from H1 to H5. With dungeon cunning, Bat brings the pawn to D4.
With a steady hand, our hero brings the rook to H4, while bat's king advances from E7 to D7. From H4 to E4, our hero's rook swallows Bat's pawn.
Bat sets the king on C7, watching every square; then without hurry or fear, our hero places the rook on E2. From the dark, Bat pushes the king to B6, and right after that our hero's rook takes H2, leaving E2 behind.
Bat answers by moving the king from B6 to C6; then our hero slides the rook across the board, from H2 to H8. With dungeon cunning, Bat brings the king to B6.
With a steady hand, our hero brings the rook to D8, and bat's king advances from B6 to A5. A clean strike: our hero's rook topples the pawn on D6.
Bat sets the pawn on B4, watching every square, and right after that without hurry or fear, our hero places the rook on E6. From the dark, Bat pushes the pawn to E4.
A clean strike: our hero's rook topples the pawn on E4.
Bat answers by moving the king from A5 to B5, and right after that our hero slides the rook across the board, from E4 to H4. With dungeon cunning, Bat brings the king to C4.
With a steady hand, our hero brings the rook to H6, while bat's pawn advances from D4 to D3. our hero advances the rook from H6 to D6, and bat sets the king on C3, watching every square.
A clean strike: our hero's pawn topples the pawn on D3.
From the dark, Bat pushes the king to B2, and right after that our hero's rook takes C6, leaving D6 behind. Bat answers by moving the king from B2 to A2.
A clean strike: our hero's rook topples the pawn on C5.
With dungeon cunning, Bat brings the king to B3. With a steady hand, our hero brings the pawn to D4, and bat's king advances from B3 to A2.
our hero advances the pawn from D4 to D5, while bat sets the pawn on B3, watching every square. Without hurry or fear, our hero places the rook on C1.
From the dark, Bat pushes the pawn to B2; then our hero's rook takes D1, leaving C1 behind. Bat answers by moving the king from A2 to A3, and right after that our hero slides the pawn across the board, from D5 to D6.
With dungeon cunning, Bat brings the king to B3. With a steady hand, our hero brings the pawn to D7, while bat's king advances from B3 to A3.
Promotion: on D8, our hero turns a pawn into a queen.
Bat sets the king on A4, watching every square. Check: our hero tightens the net by bringing the queen to A8.
From the dark, Bat pushes the king to B3. our hero gives check with the queen on B8.
Bat answers by moving the king from B3 to C2; then our hero slides the rook across the board, from D1 to D4. With dungeon cunning, Bat brings the king to B1.
With a steady hand, our hero brings the rook to B4, and bat's king advances from B1 to C1. A clean strike: our hero's rook topples the pawn on B2.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 69
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 60% of the games on this floor.