Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's king lands on C2 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
From A1 to A4, our hero's rook swallows Bat's pawn.
With dungeon cunning, Bat brings the rook to H5. A clean strike: our hero's rook topples the pawn on A7.
Bat's pawn advances from B6 to B5. From A7 to B7, our hero's rook swallows Bat's knight.
Bat sets the rook on G5, watching every square. A clean strike: our hero's rook topples the pawn on B5.
Bat's rook reaches G1 and threatens our hero's king.
our hero's king takes D2, leaving E1 behind. Bat answers by moving the king from E8 to F7.
From B7, our hero's rook forces Bat to defend.
With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the rook to D7, and bat's rook advances from G1 to G5.
By taking the pawn on D6, our hero drives Bat into check.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat sets the king on F7, watching every square. Without hurry or fear, our hero places the rook on D5; then from the dark, Bat pushes the pawn to C4.
our hero's rook takes C5, leaving D5 behind, and right after that bat answers by moving the king from F7 to F6. From C5 to C4, our hero's rook swallows Bat's pawn.
With dungeon cunning, Bat brings the rook to F5. A clean strike: our hero's rook topples the pawn on E4.
Bat's rook advances from F5 to H5, and our hero advances the pawn from C2 to C4. Bat sets the rook on H7, watching every square.
Without hurry or fear, our hero places the pawn on C5. Bat captures the pawn on H2 and puts our hero in check.
our hero's king takes D3, leaving D2 behind; then bat answers by moving the rook from H2 to C2. A clean strike: our hero's king topples the rook on C2.
With dungeon cunning, Bat brings the king to E6, and with a steady hand, our hero brings the pawn to C6. Bat's king advances from E6 to D5, while our hero advances the rook from E4 to H4.
Bat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on C7; then from the dark, Bat pushes the king to D7.
our hero gives check with the rook on H7.
Bat answers by moving the king from D7 to C6. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to D6. Check: our hero tightens the net by bringing the queen to D8.
Bat's king advances from D6 to C6. our hero gives check with the queen on E8.
Bat sets the king on B6, watching every square. Without hurry or fear, our hero places the queen on C8, and right after that from the dark, Bat pushes the pawn to E4.
our hero's rook takes H4, leaving H7 behind; then bat answers by moving the king from B6 to B5. A clean strike: our hero's rook topples the pawn on E4.
With dungeon cunning, Bat brings the king to B6. From D8, our hero's queen forces Bat to defend.
Bat's king advances from B6 to B5. Check: our hero tightens the net by bringing the rook to E5.
Bat sets the king on C4, watching every square. our hero gives check with the rook on E4.
From the dark, Bat pushes the king to B5. our hero's rook takes D4, leaving E4 behind, and right after that bat answers by moving the king from B5 to C6.
Check: our hero tightens the net by bringing the rook to D6.
With dungeon cunning, Bat brings the king to C5. our hero gives check with the rook on D5.
Bat's king advances from C5 to C6. From D6, our hero's rook forces Bat to defend.
Bat sets the king on C5, watching every square. Check: our hero tightens the net by bringing the rook to D5.
From the dark, Bat pushes the king to C6. our hero gives check with the rook on D6.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 20 s
- Moves
- 69
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 60% of the games on this floor.