Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the king leaps from C4 to D5 and captures the enemy knight.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's bishop.
Slug answers by moving the knight from F6 to G8; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the pawn to F5.
With a steady hand, our hero brings the knight to E2, and slug's pawn advances from G4 to G3. A clean strike: our hero's knight topples the pawn on G3.
Slug sets the knight on H6, watching every square, and right after that without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the pawn to C4; then our hero's knight takes H5, leaving G3 behind.
Slug answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the king to C6.
With a steady hand, our hero brings the king to D2, while slug's knight advances from H6 to F7. our hero advances the knight from H5 to G7, and slug sets the pawn on B4, watching every square.
A clean strike: our hero's pawn topples the pawn on B4.
From the dark, Slug pushes the knight to H6, and right after that our hero's king takes C3, leaving D2 behind. Slug answers by moving the pawn from B3 to B2.
A clean strike: our hero's king topples the pawn on B2.
With dungeon cunning, Slug brings the knight to G8. With a steady hand, our hero brings the king to C3, and slug's knight advances from G8 to E7.
A clean strike: our hero's king topples the pawn on C4.
Slug sets the knight on D5, watching every square. our hero gives check with the pawn on B5.
From the dark, Slug pushes the king to D7. A clean strike: our hero's king topples the knight on D5.
Slug answers by moving the king from D7 to C7. By taking the pawn on D6, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to B7. A clean strike: our hero's knight topples the pawn on F5.
Slug's king advances from B7 to A7. From D5 to E4, our hero's king swallows Slug's pawn.
Slug sets the king on A8, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the king to A7, and right after that our hero's king takes C6, leaving D5 behind.
Slug answers by moving the king from A7 to A8. A clean strike: our hero's king topples the pawn on B6.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.