Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival queen on B2.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the knight across the board, from G1 to F3, and right after that with dungeon cunning, Spider brings the knight to G8. our hero captures the enemy pawn: the knight leaps from F3 to E5.

After toppling the pawn on D2, Spider threatens our hero's king.

our hero advances the king from E1 to E2. Spider's knight reaches C3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E2 to E3.

On C1, Spider promotes and gains a reinforcing queen.

our hero's king takes D3, leaving E3 behind. Spider answers by moving the knight from C3 to D5. our hero captures the enemy pawn: the knight leaps from E5 to G6.

Spider's queen reaches D1 and threatens our hero's king.

With a steady hand, our hero brings the king to C4, and right after that spider's king advances from E8 to D8. our hero advances the knight from G6 to H4.

Spider gives check with the knight on E3.

Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the knight to G4, and our hero's knight takes F5, leaving H4 behind.

Spider answers by moving the knight from G8 to F6, while our hero slides the knight across the board, from F5 to G3. With dungeon cunning, Spider brings the knight to H5.

our hero captures the enemy knight: the knight leaps from G3 to H5.

Spider's pawn advances from E7 to E6. our hero advances the knight from H5 to F4, and right after that spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the king to E7. our hero claims the enemy pawn by landing on A3.

Spider answers by moving the king from E7 to D8. our hero captures the pawn on E6 and leaves Spider in check.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the king to B3. Spider gives check with the queen on B1.

our hero advances the king from B3 to C3. Spider's queen reaches E1 and threatens our hero's king.

Without hurry or fear, our hero places the king on B2. Check from Spider: the queen plants itself on E5.

our hero's king takes C1, leaving B2 behind. Spider answers by moving the knight from G4 to F6. Check: our hero tightens the net by bringing the knight to G7.

With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the knight to H5; then spider's knight advances from F6 to H7.

our hero advances the knight from H5 to G3. Spider gives check with the queen on A1.

Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the queen to A3, while our hero's knight takes E2, leaving G3 behind.

Check from Spider: the queen plants itself on D6.

our hero slides the king across the board, from D2 to C1; then with dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the knight to C3, and right after that spider's knight advances from H7 to G5.

our hero advances the knight from C3 to E2; then spider sets the knight on E4, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Spider pushes the pawn to C6, and our hero's pawn takes C4, leaving C3 behind. Spider's queen reaches D2 and threatens our hero's king.

our hero slides the king across the board, from C1 to B1. Spider's queen falls on E2 and tears the knight from our hero.

With a steady hand, our hero brings the pawn to C5; then spider's king advances from G8 to G7. our hero advances the pawn from G2 to G3.

Spider's queen reaches B2 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from B1 to B2.

A cruel blow: Spider's knight captures our hero's pawn on G3.

our hero's king takes B3, leaving B2 behind. Spider answers by moving the knight from G3 to F5, and our hero slides the king across the board, from B3 to C4.

With dungeon cunning, Spider brings the knight to D4. our hero claims the enemy knight by landing on D4.

Spider's king advances from G7 to F7. our hero advances the king from D4 to E5; then spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to E8, and our hero's king takes C4, leaving D4 behind.

Spider answers by moving the king from E8 to D7, while our hero slides the king across the board, from C4 to B3. With dungeon cunning, Spider brings the king to E7.

With a steady hand, our hero brings the king to A4; then spider's king advances from E7 to D7. our hero claims the enemy pawn by landing on A5.

Spider sets the king on D8, watching every square, and without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the king to C8.

our hero claims the enemy pawn by landing on C6.

Spider answers by moving the king from C8 to B8, and our hero slides the king across the board, from C6 to D6. With dungeon cunning, Spider brings the king to A7.

With a steady hand, our hero brings the pawn to C6, and right after that spider's king advances from A7 to B6. our hero advances the pawn from C6 to C7; then spider sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Spider pushes the king to B7. our hero's pawn crowns on C8 and becomes a queen.

Spider answers by moving the king from B7 to B6, while our hero slides the king across the board, from D7 to D6. With dungeon cunning, Spider brings the king to A5.

With a steady hand, our hero brings the queen to B7; then spider's king advances from A5 to A4. our hero advances the queen from B7 to B6, and right after that spider sets the king on A3, watching every square.

Without hurry or fear, our hero places the queen on B5. From the dark, Spider pushes the king to A2, while our hero's queen takes B4, leaving B5 behind.

Spider answers by moving the king from A2 to A1, and our hero slides the king across the board, from D6 to D5. With dungeon cunning, Spider brings the king to A2.

With a steady hand, our hero brings the king to C4, and right after that spider's king advances from A2 to A1. our hero advances the king from C4 to C3; then spider sets the king on A2, watching every square.

Mate. our hero's queen on B2 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 18 s
Moves
117
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
22 / 8
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 96% of the games on this floor.

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