Battle chronicle
The duel begins: Ruben V. against Rat on floor 1.
Ruben V. answers with fury: the pawn leaps from B3 to A4 and captures the enemy pawn.
In the end, Ruben V. delivers checkmate and Rat flees the board.
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The battle, move by move
Ruben V. captures the enemy pawn: the knight leaps from B1 to A3.
From the dark, Rat pushes the pawn to E5, while ruben V.'s knight takes B1, leaving A3 behind. Rat answers by moving the king from E8 to E7, and ruben V. slides the pawn across the board, from B2 to B3.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, Ruben V. brings the bishop to A3, and right after that rat's pawn advances from E4 to E3.
Ruben V. captures the pawn on C5 and leaves Rat in check.
Rat sets the king on F6, watching every square. Ruben V. claims the enemy pawn by landing on E3.
From the dark, Rat pushes the pawn to C5. Ruben V. captures the enemy pawn: the bishop leaps from E3 to C5.
Rat answers by moving the pawn from G6 to G5, while ruben V. slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to G7.
With a steady hand, Ruben V. brings the pawn to C3; then rat's pawn advances from A5 to A4. Ruben V. claims the enemy pawn by landing on A4.
Rat sets the king on H6, watching every square, and without hurry or fear, Ruben V. places the queen on B3. From the dark, Rat pushes the king to G7, while ruben V.'s pawn takes G3, leaving G2 behind.
Rat answers by moving the king from G7 to H6, and ruben V. slides the bishop across the board, from F1 to H3. With dungeon cunning, Rat brings the pawn to G4.
Ruben V. claims the enemy pawn by landing on G4.
Rat's king advances from H6 to H7. Ruben V. advances the pawn from G4 to G5; then rat sets the pawn on D6, watching every square.
Without hurry or fear, Ruben V. places the bishop on D7. From the dark, Rat pushes the king to H8, and ruben V.'s bishop takes A7, leaving C5 behind.
Rat answers by moving the king from H8 to G7, while ruben V. slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, Ruben V. brings the pawn to H5; then rat's pawn advances from D6 to D5. Check: Ruben V. tightens the net by bringing the pawn to H6.
Rat sets the king on H7, watching every square. Ruben V. gives check with the pawn on G6.
A cruel blow: Rat's king captures Ruben V.'s pawn on G6.
Ruben V.'s pawn takes G4, leaving G3 behind. Rat answers by moving the king from G6 to F6, and ruben V. slides the rook across the board, from H1 to H5.
With dungeon cunning, Rat brings the pawn to D4. Ruben V. gives check with the rook on F5.
Rat's king advances from F6 to G6. Ruben V. advances the pawn from D2 to D3.
A cruel blow: Rat's pawn captures Ruben V.'s pawn on C3.
Ruben V. claims the enemy pawn by landing on C3.
Dodge. Ruben V.'s pawn dodges death by moving to G7.
Rat's king falls on H6 and tears the pawn from Ruben V.
Ruben V. gives check with the queen on F6.
Rat answers by moving the king from H6 to H7, and right after that ruben V. slides the rook across the board, from F5 to G5. With dungeon cunning, Rat brings the king to G8; then with a steady hand, Ruben V. brings the rook to H5.
Rat's pawn advances from C5 to C4. And it is checkmate: Ruben V. ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 7 / 3
- First capture
- move 0
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.