Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the king leaps from D2 to C2 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
From D2 to E3, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the pawn to F3. Spider advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Spider's pawn.
Spider sets the knight on H7, watching every square. A clean strike: our hero's pawn topples the knight on E4.
our hero activates Backstab and silently removes a threat from Spider.
From the dark, Spider pushes the pawn to E6. our hero's pawn takes E5, leaving E4 behind; then spider answers by moving the king from E8 to D7.
our hero gives check with the rook on D1.
With dungeon cunning, Spider brings the king to C7, and with a steady hand, our hero brings the rook to D6. Spider's knight advances from H7 to F6.
A clean strike: our hero's rook topples the pawn on E6.
Spider sets the knight on D5, watching every square. From E6 to G6, our hero's rook swallows Spider's pawn.
Spider moves the knight from D5 to E3 and topples our hero's pawn.
our hero's pawn takes G3, leaving G2 behind. Spider gives check with the knight on C2.
our hero slides the king across the board, from E1 to D2. With dungeon cunning, Spider brings the pawn to A5. A clean strike: our hero's king topples the knight on C2.
Spider's king advances from C7 to B8. From G8, our hero's rook forces Spider to defend.
Spider sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on E6, and right after that from the dark, Spider pushes the king to D6.
our hero's rook takes G6, leaving G8 behind; then spider answers by moving the pawn from A4 to A3. A clean strike: our hero's bishop topples the pawn on A3.
With dungeon cunning, Spider brings the pawn to A4, and with a steady hand, our hero brings the pawn to E4. Spider's king advances from D6 to E7, while our hero advances the knight from G1 to F3.
Spider sets the king on D8, watching every square. Without hurry or fear, our hero places the rook on G7; then from the dark, Spider pushes the king to E8.
our hero's pawn takes E7, leaving E6 behind, and right after that spider answers by moving the king from E8 to D7. our hero gives check with the knight on E5.
With dungeon cunning, Spider brings the king to D6. Promotion: on E8, our hero turns a pawn into a queen.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 26% of the games on this floor.