Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's bishop lands on C5 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider sets the knight on C5, watching every square, while without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the pawn to E6.
From B8, our hero's rook forces Spider to defend.
Spider answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the pawn to A3.
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Spider's king advances from E7 to D7. our hero claims the enemy knight by landing on C5.
Spider sets the king on C6, watching every square, and without hurry or fear, our hero places the bishop on A3. From the dark, Spider pushes the king to C7, while our hero's rook takes B3, leaving B8 behind.
In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Spider answers by moving the king from C7 to D8; then our hero slides the rook across the board, from B3 to B6. With dungeon cunning, Spider brings the king to C8.
our hero claims the enemy pawn by landing on E6.
Spider's king advances from C8 to B7. our hero captures the enemy pawn: the rook leaps from E6 to F6.
Spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on G5, and from the dark, Spider pushes the king to A8.
our hero's pawn takes G6, leaving G5 behind, while spider answers by moving the king from A8 to B7. our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Spider brings the king to A8. our hero's pawn crowns on G8 and becomes a queen.
Spider's king advances from A8 to B7. Check: our hero tightens the net by bringing the queen to G7.
Spider sets the king on B8, watching every square. And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 36 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 18% of the games on this floor.