Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival rook on E5.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug answers by moving the king from E8 to E7, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Slug brings the pawn to B2.

With a steady hand, our hero brings the king to C2; then slug's king advances from E7 to D7. our hero claims the enemy pawn by landing on B2.

Slug sets the pawn on E3, watching every square, and without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the knight to D5, while our hero's king takes D3, leaving C2 behind.

Slug answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from D3 to E2. With dungeon cunning, Slug brings the pawn to F5.

With a steady hand, our hero brings the king to F3, and right after that slug's king advances from D7 to E7. our hero captures the enemy pawn: the king leaps from F3 to G3.

Slug's pawn reaches F4 and threatens our hero's king.

Without hurry or fear, our hero places the king on H3. From the dark, Slug pushes the pawn to B4, and our hero's king takes G4, leaving H3 behind.

Slug answers by moving the king from E7 to E8, while our hero slides the king across the board, from G4 to F5. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the king to E4; then slug's knight advances from D5 to C7. our hero claims the enemy pawn by landing on F4.

Slug gives check with the knight on D5.

Without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the king to C6, while our hero's knight takes F3, leaving G1 behind.

Slug's pawn falls on C3 and tears the pawn from our hero.

our hero slides the king across the board, from E4 to D3; then with dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the king to E4, and right after that slug's pawn advances from C3 to C2.

our hero captures the enemy knight: the king leaps from E4 to D5.

On C1, Slug promotes and gains a reinforcing rook.

our hero claims the enemy pawn by landing on D6.

Slug gives check with the rook on D1.

our hero's king takes E5, leaving D6 behind. Slug answers by moving the rook from D1 to H1, while our hero slides the king across the board, from E5 to E4.

With dungeon cunning, Slug brings the rook to H5. With a steady hand, our hero brings the king to D3; then slug's king advances from B7 to A6.

our hero claims the enemy pawn by landing on E3.

Slug sets the king on A5, watching every square, and without hurry or fear, our hero places the king on E4. Check from Slug: the rook plants itself on E5.

our hero claims the enemy rook by landing on E5.

Slug answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from E5 to D4. With dungeon cunning, Slug brings the king to B5.

With a steady hand, our hero brings the knight to D2, and right after that slug's king advances from B5 to A4. our hero captures the enemy pawn: the king leaps from D4 to C4.

Slug gives check with the pawn on B5.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to B4, and our hero's king takes D5, leaving D4 behind.

Slug answers by moving the king from B4 to A5, while our hero slides the king across the board, from D5 to C5. With dungeon cunning, Slug brings the pawn to B4.

With a steady hand, our hero brings the king to C4; then slug's king advances from A5 to A4. our hero advances the knight from D2 to B1, and right after that slug sets the king on A5, watching every square.

Without hurry or fear, our hero places the knight on C3. From the dark, Slug pushes the king to A6. our hero claims the enemy pawn by landing on B4.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 23 s
Moves
71
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
18 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 66% of the games on this floor.

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