Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
Giant Rat advances its knight to H1 and claims our rook.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Giant Rat's bishop.
Giant Rat answers by moving the pawn from A5 to A4; then our hero slides the knight across the board, from B1 to C3. Giant Rat advances to G2 and claims our pawn.
From F1 to G2, our hero's bishop swallows Giant Rat's bishop.
Giant Rat's knight reaches D3 and threatens our hero's king.
our hero advances the king from E1 to E2, while giant Rat sets the king on D7, watching every square. From C3 to A4, our hero's knight swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to C7; then our hero's knight takes B2, leaving A4 behind. Giant Rat answers by moving the knight from D3 to F2.
From B2 to C4, our hero's knight swallows Giant Rat's pawn.
Giant Rat moves the knight from F2 to H1 and topples our hero's rook.
A clean strike: our hero's bishop topples the knight on H1.
Giant Rat's king advances from C7 to D7. Check: our hero tightens the net by bringing the knight to B6.
Giant Rat sets the king on C7, watching every square; then without hurry or fear, our hero places the knight on C4. From the dark, Giant Rat pushes the pawn to D5, and right after that our hero's knight takes E5, leaving C4 behind.
Giant Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's knight topples the pawn on G4.
With dungeon cunning, Giant Rat brings the pawn to A5. From H1 to D5, our hero's bishop swallows Giant Rat's pawn.
Giant Rat's pawn advances from A5 to A4. our hero advances the knight from G1 to F3, while giant Rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the knight on E5. From the dark, Giant Rat pushes the king to C7; then our hero's bishop takes B2, leaving C1 behind.
Giant Rat answers by moving the king from C7 to B8, and right after that our hero slides the bishop across the board, from B2 to C3. With dungeon cunning, Giant Rat brings the king to C8.
With a steady hand, our hero brings the bishop to A5, while giant Rat's king advances from C8 to B8. our hero advances the bishop from A5 to B6, and giant Rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the bishop on C6. From the dark, Giant Rat pushes the pawn to C3, and right after that our hero's knight takes F6, leaving G4 behind.
Giant Rat's pawn reaches F3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on F3.
With dungeon cunning, Giant Rat brings the pawn to C2. With a steady hand, our hero brings the knight to D5, and giant Rat's pawn advances from E3 to E2.
our hero advances the knight from D5 to E7. Giant Rat's pawn crowns on C1 and a hostile rook is born.
And it is checkmate: our hero ends the game on D7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 7 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 6
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 45% of the games on this floor.