Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on A3.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy bishop: the bishop leaps from C1 to A3.
Giant Rat answers by moving the pawn from F4 to F3. our hero claims the enemy pawn by landing on F3.
After toppling the pawn on F3, Giant Rat threatens our hero's king.
With a steady hand, our hero brings the king to E2; then giant Rat's king advances from E8 to E7. our hero claims the enemy pawn by landing on E3.
Giant Rat's knight falls on H2 and tears the pawn from our hero.
Without hurry or fear, our hero places the rook on G1. A cruel blow: Giant Rat's bishop captures our hero's pawn on C2.
our hero's bishop takes B2, leaving A3 behind. Giant Rat answers by moving the king from E7 to E6, and our hero slides the rook across the board, from G1 to H1.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
With dungeon cunning, Giant Rat brings the bishop to E4. From H6, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from E6 to D7; then our hero advances the rook from H6 to H4. Giant Rat sets the pawn on A4, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Giant Rat pushes the king to C7. our hero captures the enemy bishop: the rook leaps from G4 to E4.
Giant Rat answers by moving the king from C7 to C8. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Giant Rat brings the king to B8. our hero captures the enemy pawn: the rook leaps from C4 to C6.
Giant Rat's king advances from B8 to A8. our hero claims the enemy pawn by landing on D6.
Giant Rat sets the king on A7, watching every square. Without hurry or fear, our hero places the rook on D3, while from the dark, Giant Rat pushes the king to A8.
our hero's pawn takes E4, leaving E3 behind, and giant Rat answers by moving the king from A8 to B8. our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Giant Rat brings the king to C7, and right after that with a steady hand, our hero brings the pawn to E6. Giant Rat's king advances from C7 to B7; then our hero advances the pawn from E6 to E7.
Giant Rat sets the king on B6, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Giant Rat pushes the king to C7. Check: our hero tightens the net by bringing the queen to D7.
Giant Rat answers by moving the king from C7 to B8. our hero gives check with the bishop on E5.
With dungeon cunning, Giant Rat brings the king to A8. From C6, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from A8 to A7. our hero delivers the final mate from D7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 58 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 42% of the games on this floor.