Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on D2.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
Without hurry or fear, our hero places the knight on F3. Spider captures the pawn on F2 and puts our hero in check.
our hero's king takes F1, leaving E1 behind. Spider answers by moving the pawn from A4 to A3.
A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Spider brings the king to D7. From C1 to A3, our hero's bishop swallows Spider's pawn.
Spider captures the pawn on D2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on F2.
Spider sets the king on E8, watching every square. From F3 to D2, our hero's knight swallows Spider's knight.
From the dark, Spider pushes the king to F8; then our hero's knight takes E4, leaving D2 behind. Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the knight across the board, from E4 to C5.
With dungeon cunning, Spider brings the pawn to E4. Check: our hero tightens the net by bringing the knight to E6.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider's king advances from F8 to G8, and our hero advances the bishop from A3 to F8. Spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the knight on G7, and right after that from the dark, Spider pushes the pawn to A4. our hero's bishop takes D6, leaving F8 behind; then spider answers by moving the king from F7 to G8.
our hero slides the knight across the board, from G7 to F5. In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Check from Spider: the pawn plants itself on E3.
From F2 to E3, our hero's king swallows Spider's pawn.
Spider's king advances from G8 to H7, and right after that our hero advances the king from E3 to F4. Spider sets the pawn on A3, watching every square; then without hurry or fear, our hero places the king on G5.
From the dark, Spider pushes the king to G8. From H6, our hero's knight forces Spider to defend.
Spider answers by moving the king from G8 to H7. our hero slides the bishop across the board, from D6 to E5.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 35
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 1
- Skills used
- 2
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 20% of the games on this floor.