Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the rook leaps from A6 to E6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4; then our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the rook to B7, and rat's king advances from F7 to F6. A clean strike: our hero's rook topples the pawn on C7.

Rat sets the knight on F8, watching every square. By taking the pawn on C6, our hero drives Rat into check.

From the dark, Rat pushes the knight to E6; then our hero's rook takes A6, leaving C6 behind. Rat answers by moving the pawn from G6 to G5.

From A6 to A4, our hero's rook swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the rook to A5, while rat's king advances from F5 to E5.

our hero advances the rook from A5 to A6, and rat sets the king on F4, watching every square. A clean strike: our hero's rook topples the knight on E6.

From the dark, Rat pushes the pawn to C4, and right after that our hero's rook takes C6, leaving E6 behind. Rat answers by moving the king from F4 to E5.

A clean strike: our hero's rook topples the pawn on C4.

With dungeon cunning, Rat brings the king to E6. From C4 to G4, our hero's rook swallows Rat's pawn.

Rat's king advances from E6 to F7. A clean strike: our hero's rook topples the pawn on G5.

Rat sets the pawn on E5, watching every square. From G5 to E5, our hero's rook swallows Rat's pawn.

From the dark, Rat pushes the king to G7; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A6, while rat's king advances from G7 to H8.

our hero advances the pawn from A6 to A7, and rat sets the king on G8, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G7, and right after that our hero's rook takes E6, leaving E5 behind. Rat answers by moving the king from G7 to H7.

From A7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
58 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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