Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on C6.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B5, while our hero's pawn takes D4, leaving D2 behind.
Rat's knight falls on D4 and tears the pawn from our hero.
our hero slides the pawn across the board, from E4 to E5; then with dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to B4, and right after that rat's pawn advances from D7 to D5.
our hero captures the enemy pawn: the pawn leaps from B4 to A5.
Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to C8, and our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the pawn from G6 to G5. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to D7. our hero captures the pawn on C6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on C6.
our hero advances the pawn from A2 to A4, and right after that rat sets the king on B6, watching every square. our hero gives check with the pawn on A5.
A cruel blow: Rat's king captures our hero's pawn on A5.
our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from A5 to A4. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
With dungeon cunning, Rat brings the knight to F4. With a steady hand, our hero brings the pawn to D6. Rat's pawn falls on D6 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to C6, and our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the king from A4 to B5. our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Rat brings the knight to C5. our hero captures the enemy pawn: the queen leaps from D8 to G5.
Rat's king advances from B5 to A4. our hero claims the enemy knight by landing on C5.
Rat sets the king on B3, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to C6.
From the dark, Rat pushes the king to B2. Check: our hero tightens the net by bringing the queen to C2.
Rat answers by moving the king from B2 to A1. our hero gives check with the queen on B1.
A cruel blow: Rat's king captures our hero's queen on B1.
With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from B1 to C1. our hero advances the pawn from F4 to F5; then rat sets the king on B1, watching every square.
Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to A1, and our hero's pawn takes F7, leaving F6 behind.
Rat answers by moving the king from A1 to B1. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the queen to B4; then rat's king advances from C2 to D1.
From B3, our hero's queen forces Rat to defend.
Rat sets the king on C1, watching every square. Check: our hero tightens the net by bringing the queen to B2.
From the dark, Rat pushes the king to D1, while our hero's queen takes C3, leaving B2 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 36 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 9 / 21
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.