Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's pawn captures our hero's queen on B3.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E5. our hero advances the pawn from C2 to C4, while rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to E7; then our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to D4, while rat's pawn advances from D7 to D6. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on D5, watching every square. A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes H5, leaving H4 behind. Rat moves the pawn from G6 to H5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to D6, and rat's king advances from C8 to B8.
our hero advances the pawn from D6 to D7, while rat sets the king on A7, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to E4. By taking the pawn on C7, our hero drives Rat into check.
Rat answers by moving the king from A7 to A8, and right after that our hero slides the queen across the board, from C7 to B6. With dungeon cunning, Rat brings the pawn to E3.
With a steady hand, our hero brings the queen to B3. Rat advances to B3 and claims our queen.
our hero advances the pawn from H5 to H6, and rat sets the pawn on B2, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Rat pushes the king to A7, and right after that our hero's king takes C2, leaving D1 behind. Rat answers by moving the king from A7 to A8.
A clean strike: our hero's king topples the pawn on B2.
Rat advances to F2 and claims our pawn.
With a steady hand, our hero brings the king to C2. Rat's pawn crowns on F1 and a hostile queen is born.
our hero advances the king from C2 to D2, while rat sets the queen on H3, watching every square. Without hurry or fear, our hero places the pawn on H7.
Check from Rat: the queen plants itself on H6.
our hero's king takes E1, leaving D2 behind. Rat gives check with the queen on H4.
our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Rat brings the queen to G3. Promotion: on H8, our hero turns a pawn into a queen.
Rat's queen advances from G3 to G8. By taking the queen on G8, our hero drives Rat into check.
Rat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to C8.
Rat advances to C8 and claims our queen.
our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from C8 to D8.
From C7, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to E7. Promotion: on C8, our hero turns a pawn into a queen.
Rat's king advances from E7 to D6. our hero advances the queen from C8 to C4, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to F8; then our hero's queen takes D7, leaving C6 behind.
Rat answers by moving the king from F8 to G8, and right after that our hero slides the queen across the board, from D7 to E7. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the king to D3, while rat's king advances from H8 to G8. our hero advances the pawn from A3 to A4, and rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from G8 to H8; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G8.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 24 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 15 / 20
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2688 finished games (1141 wins, 433 losses, 1114 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.