Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from D8 to E7 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the bishop from C1 to H6; then rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the bishop on F8.
On A1, Rat promotes and gains a reinforcing queen.
our hero's king takes F2, leaving E1 behind. Check from Rat: the queen plants itself on F6.
our hero slides the knight across the board, from G1 to F3. Rat gives check with the queen on B2.
With a steady hand, our hero brings the king to G3; then rat's king advances from E8 to D8. our hero claims the enemy pawn by landing on G4.
Check from Rat: the queen plants itself on B4.
Without hurry or fear, our hero places the knight on D4. After toppling the knight on D4, Rat threatens our hero's king.
our hero's king takes G5, leaving G4 behind. Rat's queen reaches D5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G5 to G6.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to G7, and right after that rat's queen advances from D5 to E6.
our hero advances the king from G7 to H8; then rat sets the pawn on A4, watching every square. our hero claims the enemy pawn by landing on E7.
From the dark, Rat pushes the queen to F5. our hero captures the enemy pawn: the bishop leaps from E7 to C5.
Rat gives check with the queen on H5.
our hero slides the king across the board, from H8 to G8. Rat's queen reaches G5 and threatens our hero's king.
With a steady hand, our hero brings the king to F7. Check from Rat: the queen plants itself on F6.
our hero advances the king from F7 to G8. Rat gives check with the queen on E6.
Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the queen to D6, while our hero's king takes F7, leaving G7 behind.
Check from Rat: the queen plants itself on D5.
our hero slides the king across the board, from F7 to G6; then with dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to H6, and right after that rat's queen advances from D5 to F7.
our hero advances the king from H6 to G5. Check from Rat: the queen plants itself on F6.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the queen to E7, and our hero's king takes F3, leaving G4 behind.
A cruel blow: Rat's queen captures our hero's bishop on C5.
our hero slides the king across the board, from F3 to E2. Check from Rat: the queen plants itself on H5.
With a steady hand, our hero brings the king to D2; then rat's king advances from C8 to B7. our hero advances the king from D2 to C2, and right after that rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on B3. Check from Rat: the queen plants itself on D5.
our hero claims the enemy pawn by landing on A3.
Rat gives check with the queen on A5.
our hero slides the king across the board, from A3 to B3; then with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to C4.
Check from Rat: the queen plants itself on A2.
our hero advances the king from C4 to C5. Rat gives check with the knight on D7.
our hero claims the enemy pawn by landing on C6.
After toppling the pawn on G2, Rat threatens our hero's king.
our hero captures the enemy knight: the king leaps from C6 to D7.
Rat answers by moving the queen from G2 to E4, while our hero slides the king across the board, from D7 to D8. Rat gives check with the queen on E7.
our hero captures the enemy queen: the king leaps from D8 to E7.
Rat's pawn advances from C7 to C5. our hero advances the king from E7 to D6, and right after that rat sets the king on A8, watching every square.
our hero captures the enemy pawn: the king leaps from D6 to C5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 25 s
- Moves
- 73
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 19 / 7
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.