Battle chronicle

The duel begins: Alfonso M. against Slug on floor 2.

Alfonso M. answers with fury: the bishop leaps from C1 to D2 and captures the enemy bishop.

In the end, Alfonso M. delivers checkmate and Slug flees the board.

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The battle, move by move

Alfonso M. captures the enemy pawn: the pawn leaps from A2 to B3.

From the dark, Slug pushes the bishop to A5, while alfonso M.'s pawn takes E3, leaving E2 behind. Slug answers by moving the knight from F6 to D7, and alfonso M. slides the knight across the board, from G1 to E2.

With dungeon cunning, Slug brings the knight to F8. With a steady hand, Alfonso M. brings the knight to G3, and right after that slug's knight advances from F8 to G6.

Alfonso M. captures the enemy pawn: the knight leaps from G3 to E4.

Slug sets the king on F8, watching every square. Alfonso M. claims the enemy pawn by landing on D6.

From the dark, Slug pushes the pawn to G3. Alfonso M. captures the enemy pawn: the pawn leaps from H2 to G3.

Slug answers by moving the pawn from C5 to C4. Alfonso M. claims the enemy pawn by landing on C4.

With dungeon cunning, Slug brings the king to G8. Alfonso M. captures the enemy pawn: the knight leaps from D6 to B5.

Slug's knight advances from G6 to F8. Alfonso M. advances the king from E1 to E2. Slug's bishop falls on D2 and tears the pawn from Alfonso M.

Alfonso M. captures the enemy bishop: the bishop leaps from C1 to D2.

From the dark, Slug pushes the knight to G6, while alfonso M.'s knight takes D6, leaving B5 behind. Slug answers by moving the pawn from B6 to B5.

Alfonso M. captures the enemy pawn: the pawn leaps from C4 to B5.

With dungeon cunning, Slug brings the knight to F8. With a steady hand, Alfonso M. brings the rook to A8, and right after that slug's king advances from G8 to H7.

Alfonso M. captures the enemy pawn: the knight leaps from D6 to F7.

Slug sets the knight on D7, watching every square, while without hurry or fear, Alfonso M. places the knight on D6. From the dark, Slug pushes the knight to F6, and alfonso M.'s pawn takes B6, leaving B5 behind.

Slug answers by moving the knight from F6 to E4, while alfonso M. slides the bishop across the board, from D2 to E1. Check from Slug: the knight plants itself on C3.

Alfonso M. captures the enemy knight: the pawn leaps from B2 to C3.

Slug's king advances from H7 to G7. Check: Alfonso M. tightens the net by bringing the rook to A7.

Slug sets the king on G8, watching every square, and without hurry or fear, Alfonso M. places the pawn on B7. From the dark, Slug pushes the king to H7.

Alfonso M.'s pawn crowns on B8 and becomes a queen.

Slug answers by moving the king from H7 to H6, and alfonso M. slides the rook across the board, from A7 to A5. With dungeon cunning, Slug brings the king to H7.

With a steady hand, Alfonso M. brings the queen to B6, and right after that slug's king advances from H7 to G7. Alfonso M. advances the knight from D6 to E4; then slug sets the king on G8, watching every square.

Without hurry or fear, Alfonso M. places the rook on A7. From the dark, Slug pushes the king to H8. And it is checkmate: Alfonso M. ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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