Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the pawn leaps from C3 to D4 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
Spider answers by moving the pawn from C7 to C5. A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the knight to F3, and spider's knight advances from F6 to G4.
A clean strike: our hero's knight topples the pawn on E5.
Spider advances to E5 and claims our knight.
Without hurry or fear, our hero places the bishop on B2. Spider moves the knight from E4 to C3 and topples our hero's pawn.
A clean strike: our hero's bishop topples the knight on C3.
Spider answers by moving the knight from E5 to G4, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the knight to H2.
With a steady hand, our hero brings the bishop to E5, while spider's knight advances from H2 to G4. our hero advances the bishop from E5 to D6, and spider sets the pawn on G5, watching every square.
A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Spider pushes the knight to E5, and right after that our hero's bishop takes D4, leaving C5 behind. Spider answers by moving the knight from E5 to C6; then our hero slides the pawn across the board, from C2 to C3.
Spider advances to D4 and claims our bishop.
From C3 to D4, our hero's pawn swallows Spider's knight.
Spider's king advances from E8 to E7. our hero advances the pawn from G2 to G4, while spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Spider pushes the king to F6.
A clean strike: our hero's pawn topples the pawn on E6.
Spider advances to E6 and claims our pawn.
our hero slides the king across the board, from E1 to D1, and with dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the king to C1, while spider's king advances from F6 to E5.
our hero advances the king from C1 to B2, and spider sets the king on F4, watching every square. Without hurry or fear, our hero places the pawn on E5.
Spider advances to E5 and claims our pawn.
our hero's king takes A3, leaving B2 behind. Spider answers by moving the king from E5 to D6.
A clean strike: our hero's king topples the pawn on A4.
With dungeon cunning, Spider brings the king to E5. From A4 to A5, our hero's king swallows Spider's pawn.
Spider's king advances from E5 to F4. our hero advances the king from A5 to B4. Spider advances to G4 and claims our pawn.
Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the king to G3; then our hero's king takes D2, leaving C3 behind.
Spider answers by moving the king from G3 to H3, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Spider brings the king to G2.
With a steady hand, our hero brings the pawn to E4, while spider's king advances from G2 to F2. our hero advances the king from D2 to D3, and spider sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to G1, and right after that our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the king from G1 to H1; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the king to G2.
Promotion: on E8, our hero turns a pawn into a queen.
Spider's king advances from G2 to F3. From E3, our hero's queen forces Spider to defend.
Spider sets the king on G2, watching every square, and right after that without hurry or fear, our hero places the queen on F4. From the dark, Spider pushes the pawn to G3; then our hero's king takes E3, leaving D3 behind.
Spider answers by moving the king from G2 to H3, and right after that our hero slides the queen across the board, from F4 to F3. With dungeon cunning, Spider brings the king to H4.
With a steady hand, our hero brings the king to F4, while spider's pawn advances from G3 to G2. From F3 to G2, our hero's queen swallows Spider's pawn.
Spider sets the king on H5, watching every square; then without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the king to H6, and right after that our hero's king takes G4, leaving G3 behind.
Spider answers by moving the king from H6 to G7; then our hero slides the queen across the board, from G2 to F3. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the queen to F4, and spider's king advances from G6 to H7. Check: our hero tightens the net by bringing the queen to F5.
Spider sets the king on H6, watching every square. our hero gives check with the queen on G5.
From the dark, Spider pushes the king to H7. From G6, our hero's queen forces Spider to defend.
Spider answers by moving the king from H7 to H8, and right after that our hero slides the king across the board, from G4 to G5.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 6
- Material captured (hero / opponent)
- 14 / 10
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 87% of the games on this floor.