Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's king lands on B6 and defeats Slug's pawn!
our hero falls to Slug's mate. The dungeon does not forgive.
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The battle, move by move
With a steady hand, our hero brings the king to E2, and right after that slug's pawn advances from D6 to D5. our hero advances the king from E2 to E3; then slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the pawn to B2, and our hero's pawn takes F4, leaving F3 behind.
Slug's pawn reaches D4 and threatens our hero's king.
our hero claims the enemy pawn by landing on E4.
On B1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D5; then slug's queen advances from B1 to D3. our hero advances the pawn from F4 to F5, and right after that slug sets the king on F6, watching every square.
Without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the queen to E2, while our hero's king takes D6, leaving D5 behind.
Slug answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from D6 to C6. With dungeon cunning, Slug brings the queen to B2.
our hero claims the enemy pawn by landing on B6.
Slug's queen advances from B2 to A3. our hero captures the enemy pawn: the king leaps from B6 to B5.
Slug gives check with the queen on B3.
Without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the pawn to D3, and our hero's king takes D4, leaving C5 behind.
Slug answers by moving the queen from B3 to B8. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Slug brings the pawn to D2. our hero captures the enemy pawn: the king leaps from C4 to C3.
On D1, Slug promotes and gains a reinforcing queen.
our hero advances the bishop from H6 to F8, and right after that slug sets the queen on H5, watching every square. Without hurry or fear, our hero places the king on C4.
Slug gives check with the queen on G4.
our hero's king takes D5, leaving C4 behind. Slug answers by moving the queen from B8 to G3, and our hero slides the king across the board, from D5 to C5.
Check from Slug: the queen plants itself on C3.
With a steady hand, our hero brings the king to D6. Checkmate: Slug finishes our hero on D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 35 s
- Moves
- 42
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 5 / 0
- First capture
- move 4
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (42 moves) lasted longer than 24% of the games on this floor.