Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its king from C8 to D7 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B4. Rat moves the pawn from C5 to B4 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to C4. Rat advances to C3 and claims our pawn.
From D2 to C3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on D4, watching every square. A clean strike: our hero's pawn topples the knight on D4.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to H5, and rat's king advances from E8 to F8.
our hero advances the pawn from H5 to H6, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to G7. Promotion: on H8, our hero turns a pawn into a queen.
Rat answers by moving the king from G7 to F7. Check: our hero tightens the net by bringing the queen to H7.
With dungeon cunning, Rat brings the king to F6. A clean strike: our hero's queen topples the pawn on D7.
Rat's king advances from F6 to G5. From D7 to C6, our hero's queen swallows Rat's pawn.
Rat sets the king on F6, watching every square. A clean strike: our hero's queen topples the pawn on A4.
From the dark, Rat pushes the king to E7. our hero gives check with the queen on B4.
Rat answers by moving the king from E7 to F7. A clean strike: our hero's queen topples the pawn on A3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to D5. Rat moves the pawn from E6 to D5 and topples our hero's pawn.
our hero gives check with the queen on A8.
Rat sets the king on E7, watching every square. From B7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F8. A clean strike: our hero's queen topples the pawn on D5.
Rat answers by moving the king from F8 to E8, and right after that our hero slides the queen across the board, from D5 to G5. With dungeon cunning, Rat brings the king to D7.
A clean strike: our hero's queen topples the pawn on G6.
Rat's king advances from D7 to D8. our hero advances the queen from G6 to F7, and rat sets the king on C8, watching every square.
our hero gives check with the queen on E8.
From the dark, Rat pushes the king to C7. From E7, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to C8. Check: our hero tightens the net by bringing the queen to D7.
Rat advances to D7 and claims our queen.
With a steady hand, our hero brings the pawn to G5, and rat's king advances from D7 to E8. our hero advances the pawn from G5 to G6, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C7; then our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the king from C7 to B6, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to F6, while rat's king advances from B7 to A6. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on B5, watching every square; then without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to C6.
Promotion: on F8, our hero turns a pawn into a queen.
Rat answers by moving the king from C6 to B5. our hero gives check with the queen on F5.
With dungeon cunning, Rat brings the king to B6. From B8, our hero's queen forces Rat to defend.
Rat's king advances from B6 to A6. Check: our hero tightens the net by bringing the queen to A8.
Rat sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to C7.
From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to B6. Check: our hero tightens the net by bringing the queen to B8.
With dungeon cunning, Rat brings the king to C6. our hero gives check with the queen on C8.
Rat's king advances from C6 to B6. our hero advances the pawn from A2 to A4, and rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the pawn on A5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 73% of the games on this floor.