Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero's king lands on G4 and defeats Giant Rat's bishop!

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

our hero slides the king across the board, from E1 to F1, and right after that with dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the king to G1; then giant Rat's king advances from D7 to E6.

our hero claims the enemy pawn by landing on E3.

Giant Rat sets the knight on D2, watching every square, and without hurry or fear, our hero places the king on H2. From the dark, Giant Rat pushes the bishop to B4, while our hero's king takes G3, leaving H2 behind.

Check from Giant Rat: the knight plants itself on F1.

our hero captures the enemy bishop: the king leaps from G3 to G4.

With dungeon cunning, Giant Rat brings the bishop to D6. With a steady hand, our hero brings the king to G5, and right after that giant Rat's knight advances from F1 to D2.

our hero advances the pawn from G2 to G4; then giant Rat sets the bishop on C7, watching every square. Without hurry or fear, our hero places the king on H5.

From the dark, Giant Rat pushes the knight to B1, and our hero's pawn takes G5, leaving G4 behind. Giant Rat answers by moving the bishop from C7 to D6, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Giant Rat brings the bishop to B8. With a steady hand, our hero brings the pawn to G7; then giant Rat's knight advances from B1 to D2.

our hero's pawn crowns on G8 and becomes a queen.

Giant Rat sets the king on F5, watching every square. our hero captures the enemy bishop: the queen leaps from G8 to B8.

From the dark, Giant Rat pushes the king to E6. From B6, our hero's queen forces Giant Rat to defend.

our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat answers by moving the king from E6 to F5. our hero captures the enemy pawn: the queen leaps from B6 to A6.

With dungeon cunning, Giant Rat brings the knight to C4. our hero claims the enemy knight by landing on C4.

Giant Rat's pawn advances from A5 to A4. our hero captures the enemy pawn: the queen leaps from C4 to A4.

Giant Rat sets the king on F6, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Giant Rat pushes the king to E6. our hero's queen takes B4, leaving A3 behind, while giant Rat answers by moving the king from E6 to D7.

our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Giant Rat brings the king to D6; then with a steady hand, our hero brings the king to G5. Giant Rat's king advances from D6 to C7.

our hero captures the pawn on E5 and leaves Giant Rat in check.

Giant Rat sets the king on C8, watching every square. Without hurry or fear, our hero places the queen on D5, while from the dark, Giant Rat pushes the king to B8.

our hero's pawn takes E4, leaving E3 behind, and giant Rat answers by moving the king from B8 to A7. our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Giant Rat brings the king to A6, and right after that with a steady hand, our hero brings the pawn to E6. Giant Rat's king advances from A6 to B6; then our hero advances the pawn from E6 to E7.

Giant Rat sets the king on A6, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Giant Rat pushes the king to A7. our hero's king takes F5, leaving G5 behind, while giant Rat answers by moving the king from A7 to A6.

our hero slides the king across the board, from F5 to E6. With dungeon cunning, Giant Rat brings the king to B6; then with a steady hand, our hero brings the king to D7.

Giant Rat's king advances from B6 to A6. From C8, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on A7, watching every square. Without hurry or fear, our hero places the queen on B5.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 2
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 72% of the games on this floor.

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