Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
Giant Rat advances its knight to E6 and claims our queen.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Giant Rat answers by moving the king from E8 to F8. From F3 to G4, our hero's pawn swallows Giant Rat's bishop.
With dungeon cunning, Giant Rat brings the pawn to A2. With a steady hand, our hero brings the knight to E2. Giant Rat's pawn crowns on A1 and a hostile rook is born.
our hero advances the knight from E2 to C1, and giant Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Giant Rat pushes the king to E6, and right after that our hero's pawn takes G5, leaving G4 behind. Giant Rat's pawn reaches E2 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E2.
Check from Giant Rat: the rook plants itself on A2.
With a steady hand, our hero brings the king to F1. Giant Rat gives check with the rook on F2.
A clean strike: our hero's king topples the rook on F2.
Giant Rat's bishop reaches C5 and threatens our hero's king.
Without hurry or fear, our hero places the king on G3. From the dark, Giant Rat pushes the knight to D6; then our hero's pawn takes G6, leaving G5 behind.
Giant Rat gives check with the knight on F5.
our hero slides the king across the board, from G3 to G4, and with dungeon cunning, Giant Rat brings the bishop to D4. With a steady hand, our hero brings the knight to E2, while giant Rat's knight advances from F5 to G7.
our hero advances the knight from E2 to G3, and giant Rat sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Giant Rat pushes the pawn to E2. From G3 to E2, our hero's knight swallows Giant Rat's pawn.
Check from Giant Rat: the bishop plants itself on E3.
our hero slides the king across the board, from G5 to G4, while with dungeon cunning, Giant Rat brings the bishop to D2. With a steady hand, our hero brings the pawn to G3, and giant Rat's bishop advances from D2 to H6.
our hero advances the knight from E2 to C3, while giant Rat sets the pawn on A4, watching every square. From C3 to A4, our hero's knight swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to F6; then our hero's knight takes C5, leaving A4 behind. Giant Rat answers by moving the knight from G7 to E6.
our hero gives check with the knight on D7.
With dungeon cunning, Giant Rat brings the king to E7. A clean strike: our hero's knight topples the pawn on E5.
Giant Rat's bishop advances from H6 to G7. By taking the pawn on C6, our hero drives Giant Rat into check.
Giant Rat sets the king on D7, watching every square. our hero gives check with the knight on E5.
Giant Rat advances to E5 and claims our knight.
our hero's pawn takes G7, leaving G6 behind. Giant Rat answers by moving the king from D7 to E7.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the knight to F8. our hero gives check with the queen on G5.
Giant Rat's bishop advances from E5 to F6. From F5, our hero's king forces Giant Rat to defend.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to F6.
From the dark, Giant Rat pushes the king to G8. our hero's pawn takes G4, leaving G3 behind, and right after that giant Rat answers by moving the king from G8 to H7.
our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Giant Rat brings the king to G8, while with a steady hand, our hero brings the pawn to G6.
Giant Rat's pawn advances from A6 to A5, and our hero advances the pawn from G6 to G7. Giant Rat sets the knight on H7, watching every square.
Without hurry or fear, our hero places the queen on G6, and right after that from the dark, Giant Rat pushes the knight to F8. Check: our hero tightens the net by bringing the queen to E6.
Giant Rat moves the knight from F8 to E6 and topples our hero's queen.
A clean strike: our hero's king topples the knight on E6.
With dungeon cunning, Giant Rat brings the pawn to A4, and with a steady hand, our hero brings the king to F6. Giant Rat's king advances from G8 to H7, while our hero advances the king from F6 to F7.
Giant Rat sets the king on H6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to H5. our hero's queen takes A8, leaving G8 behind, and right after that giant Rat answers by moving the king from H5 to G4.
By taking the pawn on A4, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to F5. our hero gives check with the queen on D7.
Giant Rat's king advances from F5 to E5. From E6, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on F6, and right after that from the dark, Giant Rat pushes the king to F3.
our hero gives check with the queen on F5.
Giant Rat answers by moving the king from F3 to E2, while our hero slides the king across the board, from F6 to E5. With dungeon cunning, Giant Rat brings the king to E3.
Check: our hero tightens the net by bringing the queen to E4.
Giant Rat's king advances from E3 to F2, while our hero advances the king from E5 to F4. Giant Rat sets the king on F1, watching every square.
Without hurry or fear, our hero places the queen on E3; then from the dark, Giant Rat pushes the king to G2. Check: our hero tightens the net by bringing the queen to F3.
Giant Rat answers by moving the king from G2 to G1, and our hero slides the king across the board, from F4 to E3. With dungeon cunning, Giant Rat brings the king to H2.
From F2, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from H2 to H1, and our hero advances the king from E3 to E2.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 57 s
- Moves
- 107
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 12
- First capture
- move 1
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 96% of the games on this floor.