Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on E7.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the king on F1. Check from Giant Rat: the pawn plants itself on E2.

our hero's king takes G1, leaving F1 behind. Giant Rat answers by moving the bishop from G4 to H3.

A clean strike: our hero's pawn topples the bishop on H3.

Giant Rat's pawn crowns on E1 and a hostile rook is born.

With a steady hand, our hero brings the king to G2, and giant Rat's pawn advances from E4 to E3. our hero advances the pawn from F2 to F3, while giant Rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Giant Rat pushes the rook to H1.

A clean strike: our hero's king topples the rook on H1.

Giant Rat answers by moving the king from D7 to E6, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the pawn to C5.

With a steady hand, our hero brings the king to G2, while giant Rat's knight advances from C4 to B6. our hero advances the pawn from H5 to H6, and giant Rat sets the knight on D5, watching every square.

Without hurry or fear, our hero places the pawn on H7. Giant Rat gives check with the knight on F4.

our hero's king takes G3, leaving G2 behind. Giant Rat answers by moving the knight from F4 to G6; then our hero slides the king across the board, from G3 to G4.

With dungeon cunning, Giant Rat brings the king to F6. With a steady hand, our hero brings the king to H5, and giant Rat's pawn advances from A3 to A2.

our hero advances the king from H5 to H6. Giant Rat's bishop reaches F8 and threatens our hero's king.

Without hurry or fear, our hero places the king on H5. From the dark, Giant Rat pushes the bishop to D6; then our hero's king takes G4, leaving H5 behind.

Giant Rat answers by moving the king from F6 to E6, and right after that our hero slides the king across the board, from G4 to G5. With dungeon cunning, Giant Rat brings the bishop to C7.

A clean strike: our hero's king topples the knight on G6.

Giant Rat's pawn crowns on A1 and a hostile queen is born.

Promotion: on H8, our hero turns a pawn into a queen.

Giant Rat sets the queen on B2, watching every square. Check: our hero tightens the net by bringing the queen to G8.

From the dark, Giant Rat pushes the king to D6, and right after that our hero's queen takes C4, leaving G8 behind. Check from Giant Rat: the queen plants itself on B1.

our hero slides the king across the board, from G6 to F6. Giant Rat gives check with the bishop on D8.

With a steady hand, our hero brings the king to F7, and giant Rat's bishop advances from D8 to H4. A clean strike: our hero's queen topples the bishop on H4.

Check from Giant Rat: the queen plants itself on B3.

Without hurry or fear, our hero places the king on F6. From the dark, Giant Rat pushes the king to C6.

A clean strike: our hero's king topples the pawn on E5.

Giant Rat's queen reaches D5 and threatens our hero's king.

our hero slides the king across the board, from E5 to F4, and with dungeon cunning, Giant Rat brings the king to C7. A clean strike: our hero's king topples the pawn on E3.

Giant Rat gives check with the queen on E5.

our hero advances the queen from H4 to E4, and giant Rat sets the queen on E7, watching every square. By taking the queen on E7, our hero drives Giant Rat into check.

From the dark, Giant Rat pushes the king to B6, and right after that our hero's pawn takes F4, leaving F3 behind. Giant Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E3 to D4.

With dungeon cunning, Giant Rat brings the pawn to C3. From D4 to C3, our hero's king swallows Giant Rat's pawn.

Giant Rat's pawn advances from A5 to A4. our hero advances the king from C3 to B4, while giant Rat sets the pawn on A3, watching every square.

From B4 to A3, our hero's king swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to C6; then our hero's king takes A4, leaving A3 behind. Giant Rat answers by moving the king from C6 to D5, and right after that our hero slides the king across the board, from A4 to A5.

With dungeon cunning, Giant Rat brings the king to C4. A clean strike: our hero's king topples the pawn on A6.

Giant Rat's king advances from C4 to B3. our hero advances the pawn from F4 to F5, and giant Rat sets the king on C2, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Giant Rat pushes the king to B1, and right after that our hero's pawn takes F7, leaving F6 behind.

Giant Rat answers by moving the king from B1 to A2. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Giant Rat brings the king to A1. From E1, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from A1 to B2. Check: our hero tightens the net by bringing the queen to F2.

Giant Rat sets the king on B3, watching every square. our hero gives check with the queen on B1.

From the dark, Giant Rat pushes the king to A4. From D4, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from A4 to A3. our hero delivers the final mate from B4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 36 s
Moves
95
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
28 / 0
First capture
move 2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 92% of the games on this floor.

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