Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on E6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from F2 to F3.

Rat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from E7 to E6. our hero advances the pawn from E2 to E4, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes F5, leaving F4 behind.

Rat advances to F5 and claims our pawn.

From E4 to F5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to F2, while rat's pawn advances from C5 to C4.

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on C8, watching every square; then without hurry or fear, our hero places the pawn on C3. Rat advances to F5 and claims our pawn.

our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the knight from C8 to D6; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the knight to B7. With a steady hand, our hero brings the pawn to H7, and rat's king advances from F6 to G7.

our hero advances the pawn from D2 to D4, while rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the king to H8; then our hero's king takes F4, leaving F3 behind. Rat advances to H7 and claims our pawn.

From F4 to F5, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to E5. Rat gives check with the knight on F7.

our hero advances the king from E5 to F6, and rat sets the knight on G5, watching every square. Without hurry or fear, our hero places the king on E5.

Check from Rat: the knight plants itself on F7.

our hero's king takes E6, leaving E5 behind. Rat gives check with the knight on G5.

our hero slides the king across the board, from E6 to D7, while with dungeon cunning, Rat brings the knight to H7. From D7 to C7, our hero's king swallows Rat's pawn.

Rat's king advances from H6 to G5. A clean strike: our hero's king topples the pawn on C6.

Rat sets the knight on F8, watching every square, and right after that without hurry or fear, our hero places the king on C5. Rat's knight reaches E6 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on C4.

Rat answers by moving the king from G5 to H6, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the knight to F8.

With a steady hand, our hero brings the pawn to D6, while rat's king advances from H6 to G7. our hero advances the king from C4 to C5, and rat sets the knight on H7, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the knight to G5. Promotion: on D8, our hero turns a pawn into a queen.

Rat's knight reaches E6 and threatens our hero's king.

our hero slides the king across the board, from C5 to D6, while with dungeon cunning, Rat brings the king to G6. From G8, our hero's queen forces Rat to defend.

Rat's king advances from G6 to H5. A clean strike: our hero's king topples the knight on E6.

Rat sets the king on H6, watching every square. our hero gives check with the queen on H8.

From the dark, Rat pushes the king to G5; then our hero's queen takes F8, leaving H8 behind. Rat answers by moving the king from G5 to G4, and right after that our hero slides the king across the board, from E6 to D5.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to C4, while rat's king advances from G5 to H5.

our hero advances the king from C4 to B4, and rat sets the king on H4, watching every square. A clean strike: our hero's king topples the pawn on A4.

From the dark, Rat pushes the king to G5, and right after that our hero's king takes B5, leaving A4 behind. Rat answers by moving the king from G5 to G4; then our hero slides the queen across the board, from F8 to F1.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to A4, and rat's king advances from H5 to H4.

our hero advances the pawn from A4 to A5, while rat sets the king on H5, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to H4; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from H4 to G3.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the queen to G1, while rat's king advances from H4 to H5.

our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
97
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 80% of the games on this floor.

More from floor 1