Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero's bishop lands on A3 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Giant Rat's bishop.

Giant Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's pawn topples the pawn on E3.

With dungeon cunning, Giant Rat brings the bishop to F5. From E3 to F4, our hero's pawn swallows Giant Rat's pawn.

Giant Rat's knight advances from E5 to C6. our hero advances the pawn from E2 to E3, while giant Rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the knight on E2. From the dark, Giant Rat pushes the bishop to E6; then our hero's pawn takes E4, leaving E3 behind.

Giant Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Giant Rat brings the bishop to B3.

With a steady hand, our hero brings the pawn to F6, while giant Rat's king advances from F8 to F7. our hero advances the pawn from E4 to E5, and giant Rat sets the pawn on G3, watching every square.

A clean strike: our hero's pawn topples the pawn on G3.

From the dark, Giant Rat pushes the knight to B4. From E5 to D6, our hero's pawn swallows Giant Rat's pawn.

Giant Rat answers by moving the king from F7 to E6; then our hero slides the pawn across the board, from D6 to D7. Giant Rat gives check with the knight on C2.

With a steady hand, our hero brings the king to D1. Giant Rat moves the king from E6 to F6 and topples our hero's pawn.

Promotion: on D8, our hero turns a pawn into a queen.

Giant Rat sets the king on E6, watching every square. From A3 to C5, our hero's bishop swallows Giant Rat's pawn.

Giant Rat gives check with the knight on B4.

our hero's king takes C1, leaving D1 behind. Giant Rat's knight reaches A2 and threatens our hero's king.

our hero slides the king across the board, from C1 to B1, and with dungeon cunning, Giant Rat brings the knight to B4. A clean strike: our hero's queen topples the pawn on A5.

Giant Rat gives check with the bishop on C2.

our hero advances the king from B1 to C1, and giant Rat sets the king on F6, watching every square. A clean strike: our hero's queen topples the knight on B4.

From the dark, Giant Rat pushes the pawn to A5. By taking the pawn on C3, our hero drives Giant Rat into check.

Giant Rat answers by moving the king from F6 to E6. A clean strike: our hero's queen topples the bishop on C2.

With dungeon cunning, Giant Rat brings the pawn to A4. From C2 to A4, our hero's queen swallows Giant Rat's pawn.

Giant Rat's king advances from E6 to F7. our hero advances the pawn from G3 to G4, while giant Rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the queen on F4. From the dark, Giant Rat pushes the king to G7; then our hero's pawn takes G5, leaving G4 behind.

Giant Rat answers by moving the king from G7 to G8, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Giant Rat brings the king to G7.

With a steady hand, our hero brings the queen to G4, while giant Rat's king advances from G7 to G8. our hero advances the pawn from G6 to G7, and giant Rat sets the king on H7, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the king to H6. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 30 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 65% of the games on this floor.

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