Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
A cruel blow: Giant Rat's king captures our hero's queen on G6.
The duel ends in a draw: our hero and Giant Rat withdraw.
Loading…
The battle, move by move
our hero advances the pawn from H2 to H3; then giant Rat sets the bishop on D7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Giant Rat pushes the bishop to H3. our hero captures the enemy bishop: the knight leaps from G1 to H3.
Giant Rat answers by moving the bishop from C6 to B5, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the king to F8.
With a steady hand, our hero brings the knight to G5; then giant Rat's pawn advances from A5 to A4. our hero advances the pawn from H5 to H6, and right after that giant Rat sets the bishop on E8, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Giant Rat pushes the king to E7. our hero's pawn crowns on H8 and becomes a queen.
Giant Rat answers by moving the pawn from A3 to A2. From H7, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to F6. our hero captures the pawn on E4 and leaves Giant Rat in check.
Giant Rat's king advances from F6 to E6. our hero gives check with the queen on G8.
Giant Rat sets the king on E7, watching every square. our hero claims the enemy knight by landing on C4.
From the dark, Giant Rat pushes the pawn to A5, and our hero's queen takes D5, leaving C4 behind. Giant Rat answers by moving the bishop from E8 to C6.
our hero claims the enemy bishop by landing on C6.
With dungeon cunning, Giant Rat brings the pawn to A3. our hero captures the enemy pawn: the knight leaps from E4 to D6.
Giant Rat's pawn advances from A5 to A4. Check: our hero tightens the net by bringing the knight to F5.
Giant Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the rook leaps from A1 to A2.
From the dark, Giant Rat pushes the pawn to E4. our hero claims the enemy pawn by landing on A3.
Giant Rat answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.
With dungeon cunning, Giant Rat brings the king to G8. our hero gives check with the knight on H6.
Giant Rat's king advances from G8 to H7. From G6, our hero's queen forces Giant Rat to defend.
A cruel blow: Giant Rat's king captures our hero's queen on G6.
Without hurry or fear, our hero places the pawn on E4. From the dark, Giant Rat pushes the king to G5. our hero gives check with the knight on F7.
Giant Rat answers by moving the king from G5 to G6. From E5, our hero's knight forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to H7. With a steady hand, our hero brings the knight to D7; then giant Rat's king advances from H7 to G6.
our hero advances the pawn from E4 to E5, and right after that giant Rat sets the king on F5, watching every square. From F3, our hero's rook forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to E6, while our hero's knight takes B6, leaving D7 behind. Giant Rat answers by moving the pawn from A4 to A3.
our hero gives check with the rook on F6.
With dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the pawn to E6, and right after that giant Rat's king advances from E7 to D6.
Check: our hero tightens the net by bringing the knight to C8.
Giant Rat sets the king on E5, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Giant Rat pushes the king to D5.
our hero's pawn crowns on E8 and becomes a queen.
Giant Rat answers by moving the king from D5 to C5, while our hero slides the queen across the board, from E8 to E2. With dungeon cunning, Giant Rat brings the king to D5.
With a steady hand, our hero brings the rook to B6; then giant Rat's pawn advances from A3 to A2. From E7, our hero's knight forces Giant Rat to defend.
Giant Rat sets the king on C5, watching every square. Check: our hero tightens the net by bringing the queen to E5.
A cruel blow: Giant Rat's king captures our hero's rook on B6.
our hero gives check with the knight on C8.
Giant Rat answers by moving the king from B6 to A6. From D6, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to A5. Check: our hero tightens the net by bringing the queen to A3.
Giant Rat's king advances from A5 to B5. our hero captures the enemy pawn: the queen leaps from A3 to A2.
Giant Rat sets the king on C6, watching every square, while without hurry or fear, our hero places the queen on A7. From the dark, Giant Rat pushes the king to B5, and our hero's king takes D2, leaving E1 behind.
Giant Rat answers by moving the king from B5 to B4, while our hero slides the king across the board, from D2 to C2. With dungeon cunning, Giant Rat brings the king to B5.
From D6, our hero's knight forces Giant Rat to defend.
Giant Rat's king advances from B5 to C6. our hero advances the queen from A7 to D4, and right after that giant Rat sets the king on C7, watching every square.
our hero gives check with the knight on E8.
From the dark, Giant Rat pushes the king to B8. From B6, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from B8 to A8, and our hero slides the knight across the board, from E8 to D6.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 7 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 15 / 14
- First capture
- move 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 93% of the games on this floor.