Battle chronicle

A new legend is written: Alfonso M. challenges Giant Rat on floor 5.

With an adventurer's precision, Alfonso M. takes the rival knight on E5.

Giant Rat falls to Alfonso M.'s mate. The legend grows.

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The battle, move by move

Alfonso M. claims the enemy pawn by landing on D6.

From the dark, Giant Rat pushes the bishop to C5. Alfonso M. captures the knight on E5 and leaves Giant Rat in check.

Giant Rat answers by moving the king from E8 to D8. Alfonso M. claims the enemy bishop by landing on C5.

After toppling the pawn on F2, Giant Rat threatens Alfonso M.'s king.

Alfonso M. captures the enemy pawn: the king leaps from E1 to F2.

Giant Rat's king advances from D8 to E8. From E5, Alfonso M.'s queen forces Giant Rat to defend.

Alfonso M. activates Backstab and silently removes a threat from Giant Rat.

Giant Rat sets the king on F8, watching every square. Alfonso M. captures the pawn on F4 and leaves Giant Rat in check.

From the dark, Giant Rat pushes the king to G7. Alfonso M. captures the pawn on G4 and leaves Giant Rat in check.

Giant Rat answers by moving the king from G7 to H7. Alfonso M. captures the enemy pawn: the queen leaps from G4 to C4.

With dungeon cunning, Giant Rat brings the pawn to C5. Alfonso M. claims the enemy pawn by landing on C5.

Giant Rat's king advances from H7 to G8. Alfonso M. captures the enemy pawn: the queen leaps from C5 to A5.

Giant Rat sets the king on F7, watching every square. Alfonso M. claims the enemy pawn by landing on A6.

From the dark, Giant Rat pushes the king to E7. Check: Alfonso M. tightens the net by bringing the bishop to G5.

Giant Rat answers by moving the king from E7 to D7, and right after that alfonso M. slides the knight across the board, from B1 to C3. With dungeon cunning, Giant Rat brings the king to E8; then with a steady hand, Alfonso M. brings the rook to D1.

Giant Rat's king advances from E8 to F8, and right after that alfonso M. advances the rook from D1 to D7. Giant Rat sets the king on G8, watching every square.

And it is checkmate: Alfonso M. ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
47 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 22% of the games on this floor.

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