Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival queen on C1.

Draw. The dungeon keeps the names of our hero and Spider.

Loading…

The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the pawn from C3 to C2; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the pawn to H4, and spider's knight advances from F6 to D5. our hero advances the pawn from G3 to G4, while spider sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to D5; then our hero's pawn takes H5, leaving H4 behind.

Spider answers by moving the knight from E4 to C3, and right after that our hero slides the king across the board, from E1 to D2. Spider's pawn crowns on C1 and a hostile queen is born.

A clean strike: our hero's king topples the queen on C1.

Spider advances to E3 and claims our bishop.

our hero advances the king from C1 to D2, and spider sets the knight on D5, watching every square. Without hurry or fear, our hero places the pawn on E3.

Check from Spider: the knight plants itself on B1.

our hero's king takes C2, leaving D2 behind. Spider answers by moving the pawn from A3 to A2; then our hero slides the king across the board, from C2 to B2.

Spider's pawn crowns on A1 and a hostile rook is born.

From B2 to A1, our hero's king swallows Spider's rook.

Spider moves the knight from D5 to E3 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on B1.

Spider sets the knight on F1, watching every square, and right after that without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to F8; then our hero's pawn takes H7, leaving H6 behind.

Spider answers by moving the king from F8 to G7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the pawn to C5.

With a steady hand, our hero brings the king to C1, while spider's knight advances from F1 to D2. From C1 to D2, our hero's king swallows Spider's knight.

Spider sets the king on H8, watching every square; then without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the pawn to A5, and right after that our hero's king takes D3, leaving E3 behind.

Spider's pawn reaches E4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E4.

With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the king to D5, and spider's pawn advances from A5 to A4.

A clean strike: our hero's king topples the pawn on C5.

Spider advances to G6 and claims our pawn.

Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to G7.

A clean strike: our hero's king topples the pawn on A4.

Spider answers by moving the pawn from E7 to E5, and right after that our hero slides the king across the board, from A4 to B4. With dungeon cunning, Spider brings the pawn to E4.

With a steady hand, our hero brings the king to C4, while spider's pawn advances from E4 to E3. our hero advances the king from C4 to D3, and spider sets the pawn on E2, watching every square.

A clean strike: our hero's king topples the pawn on E2.

From the dark, Spider pushes the king to F6. Promotion: on H8, our hero turns a pawn into a queen.

Spider answers by moving the king from F6 to E7; then our hero slides the king across the board, from E2 to E3. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the king to E4, and spider's king advances from F7 to G6. our hero advances the queen from H8 to E5, while spider sets the king on H6, watching every square.

From F4, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to G7; then our hero's king takes E5, leaving E4 behind. Spider answers by moving the king from G7 to G6.

our hero gives check with the queen on F6.

With dungeon cunning, Spider brings the king to H5. From F5, our hero's queen forces Spider to defend.

Spider's king advances from H5 to H4. our hero advances the king from E5 to F4.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 58 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
25 / 5
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

More from floor 3