Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the knight leaps from E2 to F4 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero's knight takes E2, leaving G1 behind. Spider answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from E1 to D1.
Spider's knight reaches F2 and threatens our hero's king.
With a steady hand, our hero brings the king to C2, and right after that spider's king advances from E8 to D8. our hero captures the enemy pawn: the king leaps from C2 to C3.
Spider sets the pawn on A5, watching every square, while without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the knight to H7, and our hero's king takes A3, leaving B2 behind.
Spider answers by moving the knight from F2 to H3. our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Spider brings the knight to F4. our hero captures the enemy knight: the knight leaps from E2 to F4.
Spider's pawn advances from C7 to C6. our hero advances the knight from F4 to E2, and right after that spider sets the king on C8, watching every square.
our hero captures the enemy pawn: the king leaps from A4 to A5.
From the dark, Spider pushes the king to D8, while our hero's king takes B6, leaving A5 behind. Spider answers by moving the knight from H7 to F6.
our hero captures the enemy pawn: the king leaps from B6 to C6.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to D6, and right after that spider's knight advances from D5 to F4.
our hero captures the enemy knight: the knight leaps from E2 to F4.
Spider sets the pawn on E4, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Spider pushes the king to C7, and our hero's king takes E5, leaving E6 behind. Spider answers by moving the king from C7 to B8.
our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Spider brings the pawn to E2. our hero captures the enemy pawn: the knight leaps from F4 to E2.
Spider's king advances from B8 to B7. our hero advances the king from E4 to F4, and right after that spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Spider pushes the king to D7. our hero claims the enemy pawn by landing on G6.
Spider answers by moving the king from D7 to C6, and our hero slides the king across the board, from G6 to F6. With dungeon cunning, Spider brings the king to B5.
With a steady hand, our hero brings the pawn to H4, and right after that spider's king advances from B5 to A6. our hero advances the pawn from H4 to H5; then spider sets the king on A7, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to A8, and our hero's pawn takes H7, leaving H6 behind.
Spider answers by moving the king from A8 to A7. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the queen to D8; then spider's king advances from B7 to A6.
our hero advances the queen from D8 to B8, and right after that spider sets the king on A5, watching every square. Without hurry or fear, our hero places the queen on B7.
From the dark, Spider pushes the king to A4, while our hero's queen takes B6, leaving B7 behind. Spider answers by moving the king from A4 to A3, and our hero slides the queen across the board, from B6 to B5.
With dungeon cunning, Spider brings the king to A2. With a steady hand, our hero brings the pawn to G3, and right after that spider's king advances from A2 to A3.
our hero advances the pawn from G3 to G4; then spider sets the king on A2, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the king to A3, and our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the king from A3 to A2, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Spider brings the king to A1. With a steady hand, our hero brings the queen to B4; then spider's king advances from A1 to A2.
our hero's pawn crowns on G8 and becomes a queen.
Spider sets the king on A1, watching every square. Mate. our hero's queen on A8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 3
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.