Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on A1.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the king to C1.
On A1, Rat promotes and gains a reinforcing knight.
our hero advances the king from C1 to B1, and right after that rat sets the pawn on G5, watching every square. our hero captures the enemy knight: the king leaps from B1 to A1.
From the dark, Rat pushes the pawn to E6, while our hero's king takes A2, leaving A1 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from A2 to A3.
With dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on A4.
Rat's knight advances from B8 to D7. our hero advances the king from A4 to B4; then rat sets the knight on B8, watching every square.
our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the king to D8, and our hero's king takes C5, leaving C4 behind. Rat answers by moving the king from D8 to E8, while our hero slides the king across the board, from C5 to D4.
With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the king to E5; then rat's king advances from E8 to F8.
our hero claims the enemy pawn by landing on E6.
Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to G8, while our hero's king takes C4, leaving D5 behind.
Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from C4 to B3. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to A4, and right after that rat's king advances from G7 to F7. our hero advances the king from A4 to A5; then rat sets the king on E8, watching every square.
our hero claims the enemy knight by landing on A6.
From the dark, Rat pushes the king to D7, and our hero's king takes B6, leaving A6 behind. Rat answers by moving the king from D7 to D8.
our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to C8. our hero captures the enemy pawn: the king leaps from C6 to C5.
Rat's king advances from C8 to D7. our hero advances the king from C5 to D5, and right after that rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to C8, while our hero's king takes F5, leaving E5 behind.
Rat answers by moving the king from C8 to B8. our hero captures the enemy pawn: the king leaps from F5 to G5.
With dungeon cunning, Rat brings the king to C8. our hero claims the enemy pawn by landing on G4.
Rat's king advances from C8 to D7. our hero advances the king from G4 to G5; then rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to C7, and our hero's king takes G6, leaving G5 behind.
Rat answers by moving the king from C7 to D6, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D5.
With a steady hand, our hero brings the king to G7; then rat's king advances from D5 to C4. our hero advances the pawn from G5 to G6, and right after that rat sets the king on B5, watching every square.
Without hurry or fear, our hero places the king on G8. From the dark, Rat pushes the king to A4, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from A4 to B5, and our hero slides the king across the board, from G8 to F8. With dungeon cunning, Rat brings the king to B4.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from B4 to A5. our hero advances the queen from G8 to B3; then rat sets the king on A6, watching every square.
Without hurry or fear, our hero places the king on E8. From the dark, Rat pushes the king to A7, and our hero's king takes D8, leaving E8 behind.
Rat answers by moving the king from A7 to A8, while our hero slides the king across the board, from D8 to C8. With dungeon cunning, Rat brings the king to A7.
And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.