Battle chronicle

In the depths of Sewers, our hero faces Slug.

A cruel blow: Slug's king captures our hero's queen on C3.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3, and with dungeon cunning, Slug brings the bishop to B7. With a steady hand, our hero brings the knight to F3, while slug's king advances from E8 to D7.

From C2 to B3, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from G4 to F3 and topples our hero's knight.

A clean strike: our hero's pawn topples the pawn on F3.

Slug advances to F3 and claims our pawn.

our hero's king takes F1, leaving E1 behind. Slug answers by moving the king from D7 to D8.

A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the bishop to H6, and slug's bishop advances from F3 to H5.

our hero advances the bishop from H6 to G7, while slug sets the bishop on F3, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Slug pushes the pawn to B4; then our hero's pawn takes A4, leaving A2 behind. Slug answers by moving the bishop from F3 to B7, and right after that our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Slug brings the bishop to E4. With a steady hand, our hero brings the pawn to A6, while slug's pawn advances from D6 to D5.

our hero advances the pawn from A6 to A7, and slug sets the pawn on F5, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to E7. From A8 to D5, our hero's queen swallows Slug's pawn.

Slug moves the bishop from E4 to D5 and topples our hero's queen.

A clean strike: our hero's pawn topples the bishop on D5.

With dungeon cunning, Slug brings the pawn to F4. our hero gives check with the pawn on D6.

Slug's king advances from E7 to D7. our hero advances the bishop from G7 to F6. Slug advances to G3 and claims our pawn.

Without hurry or fear, our hero places the bishop on D8. From the dark, Slug pushes the king to C6.

A clean strike: our hero's bishop topples the pawn on B6.

Slug answers by moving the king from C6 to D5. From B6 to C5, our hero's bishop swallows Slug's pawn.

Slug gives check with the pawn on G2.

A clean strike: our hero's king topples the pawn on G2.

Slug's king advances from D5 to E6. our hero advances the bishop from C5 to D4, and slug sets the king on F5, watching every square.

Without hurry or fear, our hero places the bishop on C5. From the dark, Slug pushes the king to G5. From C5 to B4, our hero's bishop swallows Slug's pawn.

Slug answers by moving the king from G5 to F6; then our hero slides the bishop across the board, from B4 to C5. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the pawn to D7, and slug's king advances from G6 to G7. Promotion: on D8, our hero turns a pawn into a queen.

Slug sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the queen on H4. From the dark, Slug pushes the king to G7; then our hero's bishop takes E7, leaving C5 behind.

Slug answers by moving the king from G7 to F7. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the queen to G7, while slug's king advances from E8 to D7.

From C5, our hero's bishop forces Slug to defend.

Slug sets the king on E8, watching every square; then without hurry or fear, our hero places the bishop on D6. From the dark, Slug pushes the king to D8.

our hero gives check with the queen on F8.

Slug answers by moving the king from D8 to D7. From C8, our hero's queen forces Slug to defend.

Slug advances to C8 and claims our queen.

With a steady hand, our hero brings the bishop to E7, and slug's king advances from C8 to D7. our hero advances the bishop from E7 to C5, while slug sets the king on E8, watching every square.

Without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to D7; then our hero's pawn takes B4, leaving B3 behind.

Slug answers by moving the king from D7 to C8, and right after that our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Slug brings the king to B7.

With a steady hand, our hero brings the pawn to B6, while slug's king advances from B7 to C8. Check: our hero tightens the net by bringing the pawn to B7.

Slug sets the king on C7, watching every square. Promotion: on B8, our hero turns a pawn into a queen.

Slug advances to B8 and claims our queen.

From F4, our hero's bishop forces Slug to defend.

Slug answers by moving the king from B8 to B7; then our hero slides the bishop across the board, from F4 to D6. With dungeon cunning, Slug brings the king to B6.

our hero gives check with the bishop on C5.

Slug's king advances from B6 to C6. our hero advances the bishop from C5 to E7, while slug sets the king on C7, watching every square.

Check: our hero tightens the net by bringing the bishop to D8.

From the dark, Slug pushes the king to B8; then our hero's bishop takes B6, leaving D8 behind. Slug answers by moving the king from B8 to B7, and right after that our hero slides the bishop across the board, from B6 to D8.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to F4, while slug's king advances from C6 to D6.

our hero advances the pawn from F4 to F5, and slug sets the king on C5, watching every square. Without hurry or fear, our hero places the pawn on F6.

From the dark, Slug pushes the king to C4, and right after that our hero's pawn takes F7, leaving F6 behind. Slug answers by moving the king from C4 to D3.

Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to E3. With a steady hand, our hero brings the pawn to H3, and slug's king advances from E3 to E4.

our hero advances the pawn from H3 to H4, while slug sets the king on D3, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Slug pushes the king to E3; then our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from E3 to D4, and right after that our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the king to E3. Promotion: on H8, our hero turns a pawn into a queen.

Slug's king advances from E3 to E4. our hero advances the rook from A1 to A8, and slug sets the king on E3, watching every square.

Without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to D3, and right after that our hero's pawn takes B5, leaving B4 behind.

Slug answers by moving the king from D3 to C2; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to D1.

With a steady hand, our hero brings the pawn to B7, and slug's king advances from D1 to C1. Promotion: on B8, our hero turns a pawn into a queen.

Slug sets the king on C2, watching every square, and right after that without hurry or fear, our hero places the rook on A4. From the dark, Slug pushes the king to D3.

Check: our hero tightens the net by bringing the rook to D4.

Slug answers by moving the king from D3 to C3. our hero gives check with the rook on D2.

With dungeon cunning, Slug brings the king to C4. From C2, our hero's rook forces Slug to defend.

Slug's king advances from C4 to D5. our hero advances the rook from C2 to C3, and slug sets the king on E4, watching every square.

our hero gives check with the rook on E3.

From the dark, Slug pushes the king to D5. From E5, our hero's rook forces Slug to defend.

Slug answers by moving the king from D5 to D4. Check: our hero tightens the net by bringing the rook to E4.

With dungeon cunning, Slug brings the king to D3. With a steady hand, our hero brings the rook to E2. Slug moves the king from D3 to E2 and topples our hero's rook.

our hero advances the king from G2 to G1, while slug sets the king on D1, watching every square. Without hurry or fear, our hero places the king on G2.

From the dark, Slug pushes the king to C1; then our hero's king takes H2, leaving G2 behind. Slug answers by moving the king from C1 to C2, and right after that our hero slides the king across the board, from H2 to H1.

With dungeon cunning, Slug brings the king to D3. With a steady hand, our hero brings the king to H2, while slug's king advances from D3 to C4.

our hero advances the king from H2 to H1, and slug sets the king on D5, watching every square. Without hurry or fear, our hero places the king on H2.

From the dark, Slug pushes the king to C4, and right after that our hero's king takes H3, leaving H2 behind. Slug answers by moving the king from C4 to D3; then our hero slides the king across the board, from H3 to G2.

With dungeon cunning, Slug brings the king to C2. With a steady hand, our hero brings the king to F3, and slug's king advances from C2 to D2.

Check: our hero tightens the net by bringing the queen to C3.

Slug advances to C3 and claims our queen.

Without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the king to D2; then our hero's king takes D4, leaving E4 behind.

Slug answers by moving the king from D2 to C1, and right after that our hero slides the king across the board, from D4 to C3. With dungeon cunning, Slug brings the king to D1.

With a steady hand, our hero brings the king to B2, while slug's king advances from D1 to E1. our hero advances the king from B2 to C2, and slug sets the king on E2, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Slug pushes the king to E1, and right after that our hero's king takes C2, leaving C1 behind.

Slug answers by moving the king from E1 to E2; then our hero slides the king across the board, from C2 to C3. With dungeon cunning, Slug brings the king to D1.

With a steady hand, our hero brings the king to D4, and slug's king advances from D1 to C1. our hero advances the king from D4 to E3, while slug sets the king on D1, watching every square.

Without hurry or fear, our hero places the bishop on A5. From the dark, Slug pushes the king to C1; then our hero's bishop takes E1, leaving A5 behind.

Slug answers by moving the king from C1 to C2.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 1 s
Moves
209
How it ended
stalemate
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
11 / 46
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (209 moves) lasted longer than 100% of the games on this floor.

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