Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the king leaps from E1 to D1 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

From the dark, Slug pushes the bishop to D1. our hero captures the enemy bishop: the king leaps from E1 to D1.

Slug answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to G8.

our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug's king advances from G8 to F8. our hero advances the pawn from B2 to B4, and right after that slug sets the king on E7, watching every square.

our hero captures the enemy pawn: the pawn leaps from B4 to C5.

From the dark, Slug pushes the king to E6. our hero claims the enemy pawn by landing on D6.

Slug's king falls on D6 and tears the pawn from our hero.

our hero slides the pawn across the board, from G2 to G4; then with dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the pawn to H4, and right after that slug's king advances from D6 to E7.

our hero advances the pawn from H4 to H5; then slug sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Slug pushes the king to D5, and our hero's pawn takes H7, leaving H6 behind. Slug answers by moving the pawn from F6 to F5.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the queen to H5; then slug's pawn advances from F5 to F4.

our hero advances the queen from H5 to H2, and right after that slug sets the pawn on F3, watching every square. Without hurry or fear, our hero places the queen on E5.

From the dark, Slug pushes the king to B3. our hero claims the enemy pawn by landing on E4.

After toppling the pawn on E2, Slug threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D1 to E2.

With dungeon cunning, Slug brings the king to A3. With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from A3 to B2.

our hero advances the pawn from G5 to G6; then slug sets the king on A2, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Slug pushes the king to B2. our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from B2 to C1, while our hero slides the queen across the board, from G8 to B3.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
43 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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