Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from D3 to E4 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Slug pushes the knight to D4. our hero captures the enemy bishop: the pawn leaps from D3 to E4.

Slug answers by moving the king from E8 to D7. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the pawn to B4. our hero captures the enemy knight: the pawn leaps from C3 to D4.

Slug's king advances from D7 to C6. our hero claims the enemy pawn by landing on C5.

Slug's pawn falls on C5 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the king to D5, while our hero's bishop takes B2, leaving C1 behind.

Slug answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from E1 to D1. With dungeon cunning, Slug brings the pawn to C3.

With a steady hand, our hero brings the bishop to C1, and right after that slug's king advances from D5 to E4. our hero advances the king from D1 to C2; then slug sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the king to D5. our hero captures the enemy pawn: the king leaps from B3 to B4.

Slug answers by moving the king from D5 to E6. our hero claims the enemy pawn by landing on B5.

With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the king to C4; then slug's king advances from F5 to E4.

our hero claims the enemy pawn by landing on C3.

Slug sets the king on D5, watching every square, and without hurry or fear, our hero places the king on D3. A cruel blow: Slug's king captures our hero's pawn on E5.

Check: our hero tightens the net by bringing the bishop to F4.

Slug answers by moving the king from E5 to D5, and our hero slides the king across the board, from D3 to E3. With dungeon cunning, Slug brings the pawn to F6.

With a steady hand, our hero brings the bishop to H6, and right after that slug's pawn advances from F6 to F5. our hero advances the king from E3 to F4; then slug sets the king on D6, watching every square.

our hero claims the enemy pawn by landing on F5.

From the dark, Slug pushes the pawn to G3, and our hero's king takes G4, leaving F5 behind. Slug answers by moving the king from D6 to C7.

our hero claims the enemy pawn by landing on G3.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to F3; then slug's king advances from D7 to E8.

our hero advances the pawn from G2 to G4, and right after that slug sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Slug pushes the king to E6, while our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from E6 to F6, and our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Slug brings the king to E6. our hero's pawn crowns on G8 and becomes a queen.

Slug's king advances from E6 to E5. our hero gives check with the queen on G5.

Slug sets the king on E6, watching every square. From E3, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to D7, and our hero's bishop takes F4, leaving H6 behind. Slug answers by moving the king from D7 to C8.

our hero gives check with the queen on C5.

With dungeon cunning, Slug brings the king to D7. From D6, our hero's queen forces Slug to defend.

Slug's king advances from D7 to E8. our hero advances the bishop from F4 to G5, and right after that slug sets the king on F7, watching every square.

our hero gives check with the queen on F6.

From the dark, Slug pushes the king to G8, while our hero's bishop takes H6, leaving G5 behind. Slug answers by moving the king from G8 to H7.

our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 21 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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