Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
A cruel blow: Slug's bishop captures our hero's queen on B5.
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Slug answers by moving the knight from B3 to C1, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the knight to B3.
A clean strike: our hero's pawn topples the knight on B3.
Slug's pawn advances from B5 to B4. From C3 to B4, our hero's pawn swallows Slug's pawn.
Slug sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
Slug captures the pawn on F2 and puts our hero in check.
From E1 to F2, our hero's king swallows Slug's pawn.
Slug answers by moving the pawn from F7 to F5. A clean strike: our hero's pawn topples the pawn on D6.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to D7, and slug's bishop advances from E4 to B1.
our hero advances the king from F2 to F1, while slug sets the pawn on B5, watching every square. Without hurry or fear, our hero places the pawn on B4.
Slug moves the king from D8 to D7 and topples our hero's pawn.
our hero's pawn takes H4, leaving H2 behind. Slug advances to A2 and claims our pawn.
our hero slides the pawn across the board, from H4 to H5, and with dungeon cunning, Slug brings the bishop to B1. With a steady hand, our hero brings the pawn to H6, while slug's king advances from D7 to D6.
our hero advances the pawn from H6 to H7, and slug sets the bishop on A2, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Slug pushes the bishop to E6. Check: our hero tightens the net by bringing the queen to D8.
Slug answers by moving the bishop from E6 to D7. our hero gives check with the queen on B8.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the queen to B7, and slug's king advances from E7 to E6.
A clean strike: our hero's queen topples the pawn on B5.
Slug captures the queen on B5 and puts our hero in check.
Without hurry or fear, our hero places the king on E1. From the dark, Slug pushes the bishop to C6; then our hero's pawn takes B5, leaving B4 behind.
Slug answers by moving the king from E6 to F6. From B5 to C6, our hero's pawn swallows Slug's bishop.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to C7, while slug's king advances from E6 to D6.
Promotion: on C8, our hero turns a pawn into a queen.
Slug sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to D8.
From the dark, Slug pushes the king to E5. our hero gives check with the queen on E8.
Slug answers by moving the king from E5 to D6. From F8, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to E5. With a steady hand, our hero brings the queen to G8, and slug's king advances from E5 to F6.
our hero gives check with the queen on D8.
Slug sets the king on E6, watching every square. From C8, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to F6. Check: our hero tightens the net by bringing the queen to C6.
Slug answers by moving the king from F6 to G7. our hero gives check with the queen on C7.
With dungeon cunning, Slug brings the king to G8. From C8, our hero's queen forces Slug to defend.
Slug's king advances from G8 to H7. By taking the pawn on F5, our hero drives Slug into check.
Slug sets the king on G8, watching every square. our hero gives check with the queen on G5.
From the dark, Slug pushes the king to H7. From H5, our hero's queen forces Slug to defend.
Slug answers by moving the king from H7 to G7. Check: our hero tightens the net by bringing the queen to H6.
With dungeon cunning, Slug brings the king to F7. our hero gives check with the queen on H7.
Slug's king advances from F7 to E8. From H8, our hero's queen forces Slug to defend.
Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to C7; then our hero's pawn takes G5, leaving G4 behind.
Slug answers by moving the king from C7 to B7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to C7.
With a steady hand, our hero brings the pawn to G7, while slug's king advances from C7 to C6. Promotion: on G8, our hero turns a pawn into a queen.
Slug sets the king on B6, watching every square; then without hurry or fear, our hero places the queen on D5. From the dark, Slug pushes the king to A6.
Check: our hero tightens the net by bringing the queen to F6.
Slug answers by moving the king from A6 to A7. our hero gives check with the queen on F7.
With dungeon cunning, Slug brings the king to B6. From D6, our hero's queen forces Slug to defend.
Slug's king advances from B6 to A5. Check: our hero tightens the net by bringing the queen to F5.
Slug sets the king on A4, watching every square. our hero gives check with the queen on D4.
From the dark, Slug pushes the king to B3; then our hero's queen takes F3, leaving F5 behind. Slug answers by moving the king from B3 to C2, and right after that our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Slug brings the king to B1. our hero gives check with the queen on D1.
Slug advances to B2 and claims our pawn.
From F2, our hero's queen forces Slug to defend.
Slug sets the king on C3, watching every square. Check: our hero tightens the net by bringing the queen to C1.
From the dark, Slug pushes the king to B3. our hero gives check with the queen on F3.
Slug answers by moving the king from B3 to A4. From C4, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to A5. Check: our hero tightens the net by bringing the queen to C5.
Slug's king advances from A5 to A4. our hero advances the queen from F3 to D3.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 27 s
- Moves
- 117
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 95% of the games on this floor.