Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
A cruel blow: Slug's knight captures our hero's queen on D5.
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
From the dark, Slug pushes the king to E7. From C2 to B3, our hero's pawn swallows Slug's pawn.
Slug answers by moving the pawn from D6 to D5; then our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the knight to D7.
From B4 to C5, our hero's pawn swallows Slug's pawn.
Slug moves the pawn from B6 to C5 and topples our hero's pawn.
our hero advances the pawn from H2 to H3. Slug advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the knight to F8; then our hero's pawn takes H4, leaving H3 behind. Slug answers by moving the knight from F8 to G6, and right after that our hero slides the pawn across the board, from B2 to B3.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to A4. Slug advances to A4 and claims our pawn.
From B3 to A4, our hero's pawn swallows Slug's pawn.
Slug sets the pawn on F5, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Slug pushes the king to D7, and right after that our hero's pawn takes A6, leaving A5 behind.
Slug answers by moving the king from D7 to C6; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Slug brings the king to B7.
With a steady hand, our hero brings the pawn to H5, and slug's king advances from B7 to C7. Promotion: on A8, our hero turns a pawn into a queen.
Slug sets the knight on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the pawn to F4; then our hero's pawn takes H7, leaving H6 behind.
Slug answers by moving the king from C7 to D7. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the pawn to E3. A clean strike: our hero's pawn topples the pawn on E3.
Slug's pawn advances from F4 to F3. From E2 to F3, our hero's pawn swallows Slug's pawn.
Slug sets the king on D6, watching every square; then without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the king to D7.
By taking the pawn on D5, our hero drives Slug into check.
Slug moves the knight from E7 to D5 and topples our hero's queen.
our hero slides the pawn across the board, from F4 to F5, while with dungeon cunning, Slug brings the knight to C7. With a steady hand, our hero brings the pawn to F6, and slug's king advances from D7 to E6.
our hero advances the queen from H8 to H6, while slug sets the knight on E8, watching every square. Without hurry or fear, our hero places the queen on G6.
Slug moves the knight from E8 to F6 and topples our hero's pawn.
our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the king from E6 to E7, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Slug brings the knight to D7. With a steady hand, our hero brings the pawn to E6, while slug's knight advances from D7 to F8.
our hero advances the queen from G6 to F5, and slug sets the king on E8, watching every square. A clean strike: our hero's queen topples the pawn on C5.
From the dark, Slug pushes the king to D8. By taking the knight on F8, our hero drives Slug into check.
Slug answers by moving the king from D8 to C7; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Slug brings the king to B6.
Promotion: on E8, our hero turns a pawn into a queen.
Slug's king advances from B6 to C7. our hero gives check with the queen on E7.
Slug sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the queen on F5. From the dark, Slug pushes the king to B6.
Check: our hero tightens the net by bringing the queen to E6.
Slug answers by moving the king from B6 to B7. our hero gives check with the queen on F7.
With dungeon cunning, Slug brings the king to B8. Mate. our hero's queen on E8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 56 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 13
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.