Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on C1.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on D3.
Centipede sets the pawn on H5, watching every square, and without hurry or fear, our hero places the pawn on A3. A cruel blow: Centipede's pawn captures our hero's pawn on A3.
our hero claims the enemy pawn by landing on A3.
Centipede's rook falls on H2 and tears the pawn from our hero.
our hero slides the pawn across the board, from A3 to A4. Check from Centipede: the bishop plants itself on H4.
With a steady hand, our hero brings the king to D1, and right after that centipede's rook advances from H2 to H1. our hero advances the king from D1 to C2; then centipede sets the bishop on G3, watching every square.
Without hurry or fear, our hero places the knight on E2. From the dark, Centipede pushes the bishop to C7, and our hero's pawn takes A5, leaving A4 behind.
Centipede answers by moving the bishop from C7 to H2, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Centipede brings the pawn to F5.
With a steady hand, our hero brings the pawn to A7; then centipede's king advances from E8 to E7. our hero advances the rook from A1 to A6.
After toppling the bishop on C1, Centipede threatens our hero's king.
our hero captures the enemy rook: the king leaps from C2 to C1.
From the dark, Centipede pushes the pawn to F6, while our hero's rook takes B6, leaving A6 behind. Centipede answers by moving the pawn from F5 to F4.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Centipede brings the pawn to F3. Check: our hero tightens the net by bringing the queen to A7.
Centipede's bishop advances from H2 to C7. our hero captures the bishop on C7 and leaves Centipede in check.
Centipede sets the king on E8, watching every square. Mate. our hero's rook on B8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 3
- Material captured (hero / opponent)
- 10 / 5
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 16% of the games on this floor.